Fortnite shows that there are people interested in living in a game enviroment where they are surrounded by recognizable brands. But Meta’s infomercial vibe with bland, low budget, dead-eyed characters, which are so sanitized they didn’t even have lower bodies, is not anything close to anything that anyone wants.
The weird thing is they actually do have the tech for photorealistic avatars. But they didn’t implement because if they did then inevitably people would use it for “virtual encounters” which Facebook don’t want to deal with understandably. But at the same time if that’s what people want to do with it and you’re not letting them that’s a problem.
This tech won’t work if it’s run by one boring ass company.
Photo realistic avatars aren’t possible today. Even if they have the technology for it to work in normal conditions and it wasn’t faked like the leg tracking, it’s going to take more than a smartphone to render, and the majority of people don’t have a computer more powerful than a smartphone, even if they do own a VR headset. The sad reality for PC VR is that most PC users don’t have VR and probably most VR users don’t have a gaming PC.
Engineers make Star Trek tech because people want to live in Star Trek. No one (besides Zuck) wants to live in Ready Player One.
Fortnite shows that there are people interested in living in a game enviroment where they are surrounded by recognizable brands. But Meta’s infomercial vibe with bland, low budget, dead-eyed characters, which are so sanitized they didn’t even have lower bodies, is not anything close to anything that anyone wants.
The weird thing is they actually do have the tech for photorealistic avatars. But they didn’t implement because if they did then inevitably people would use it for “virtual encounters” which Facebook don’t want to deal with understandably. But at the same time if that’s what people want to do with it and you’re not letting them that’s a problem.
This tech won’t work if it’s run by one boring ass company.
Photo realistic avatars aren’t possible today. Even if they have the technology for it to work in normal conditions and it wasn’t faked like the leg tracking, it’s going to take more than a smartphone to render, and the majority of people don’t have a computer more powerful than a smartphone, even if they do own a VR headset. The sad reality for PC VR is that most PC users don’t have VR and probably most VR users don’t have a gaming PC.