“Good” news is that AI companies killed the gaming upgrade market, so studios will need to target the same hardware for a while. We might even see the come back of the smart tricks to go beyond the hardware limits era.
Well no, the memory price increase is specifically here to price gouge AI datacenters. If you’re running a non-AI datacenter, and if you’re targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the “remote” use unbearable, which is an added cost datacenters don’t have to deal with on the same terms.
Well yes, megacorps have unlimited budget for AI datacenters, that’s my point; consumer facing offerings don’t, such as cloud gaming, and they’re competing for the same price-gouged resource (“competing” is too generous tbh, consumer facing companies are getting curb stomped)
the gaming upgrade market was kinda ridiculous anyway.
We dont need new, more powerful GPUs every 12/16 months
GPUs should, like, a new GPU every 5 years at a bare minium. New Cards being churned out every year is why gaming is shit, because theres no time for devs to learn, to optimize…instead they just target apis and get it out, and tell us use DLSS/FSR3 if performance is shit, even at 1080p there are still games they expect us to use stupid ass scaling to make playable.
Yeah. Console optimization used to be a real thing they should bring to PCs. Tomb Raider 2013 and Battlefield 3/4 on the Xbox 360 managed visuals and performance that an equivalently-speced PC from 2005 wouldn’t have been anywhere close to handling.
“Good” news is that AI companies killed the gaming upgrade market, so studios will need to target the same hardware for a while. We might even see the come back of the smart tricks to go beyond the hardware limits era.
They’re prob going to try to push cloud hardware for everything. GeForce now, Windows 12? Online subscription!
They being the handful AAA publishers that we already know produce games for shareholders not gamers.
I tried playing on Amazon Luna and it was a buggy laggy mess, even for a single player “offline” only game.
Cloud? With what hardware? Everything is overpriced because of AI, no one is spared
Because they are mainly producing components for datacenters, which will be used for cloud computing. Only consumergrade hardware is overpriced.
Well no, the memory price increase is specifically here to price gouge AI datacenters. If you’re running a non-AI datacenter, and if you’re targeting consumers, like with remote desktop gaming, you have AI-like costs (literally, since servers GPUs are gaming GPUs), but without the enterprise customers. Oh and you also need the best bandwidth possible, because a few added milliseconds might make the “remote” use unbearable, which is an added cost datacenters don’t have to deal with on the same terms.
That is prety irrelevant since consumers aren’t the customers for AI datacenter hardware, rich megacorporations with unlimited VC capital are.
Well yes, megacorps have unlimited budget for AI datacenters, that’s my point; consumer facing offerings don’t, such as cloud gaming, and they’re competing for the same price-gouged resource (“competing” is too generous tbh, consumer facing companies are getting curb stomped)
There is no probably about it. Jensen Huang has talked about nothing else (besides AI) for quite some time now.
the gaming upgrade market was kinda ridiculous anyway.
We dont need new, more powerful GPUs every 12/16 months
GPUs should, like, a new GPU every 5 years at a bare minium. New Cards being churned out every year is why gaming is shit, because theres no time for devs to learn, to optimize…instead they just target apis and get it out, and tell us use DLSS/FSR3 if performance is shit, even at 1080p there are still games they expect us to use stupid ass scaling to make playable.
Yeah. Console optimization used to be a real thing they should bring to PCs. Tomb Raider 2013 and Battlefield 3/4 on the Xbox 360 managed visuals and performance that an equivalently-speced PC from 2005 wouldn’t have been anywhere close to handling.