Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.
Reminder that Starfield was in development for 8 years by an experienced gigantic team with a AAA budget and it still wasn’t half as good as indie crowd founded Star Citizen alpha version.
Starfield had less than half the budget of Star Citizen and actually came out.
Reminder that starfield is playable and enjoyable, with decent performance and a complete game with a shitload of missions. Can Starfield be better? Yeah, and I think it probably will be with a bit if time. Is the space combat a little bit dogshit with really nice audio design? Yeah, it sure is. Is it actually out, playable, with boarding and ship building? Yep, sure seems like it.
I don’t even know why you threw this example out there for a single player game that’s pretty much what everyone expected from a AAA studio in the current “optimize every dev hour per dollar” bottom line focused game dev style.
You can play SC now if you want, lots of people to and enjoy it.
The second half I don’t dispute, people play it and enjoy it. The first part though I’m not sure about for myself, I don’t think I can play SC, certainly not the SC I paid for god knows how long ago. I can play a tech demo right now, and that’s just not enough.
I hope I cream my pantaloons when SQ42 actually lands. Until then, SC as a whole is far from what’s been promised.
Not even the same situation
Played SC 2 years ago and it was extremely extremely buggy and a seriously hardware straining experience. I really wanted to enjoy it, because traversing the city by metro and seeing the ship’s interior is pretty cool, but like on every 2-3rd mission, a bug killed my run.
Got to love the classic of buying some trade goods and then randomly exploding en route, so you lose all your credits.
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