• Pharmacokinetics@lemmy.world
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    1 year ago

    I FUCKING LOVE DEEP ROCK GALACTIC!

    FOR SUCH A SMALL PRICE AND ONLY 5GB OF SPACE REQUIRED YOU GET INSANE AMOUNTS OF CONTENT AND FUN!

    • AllHailTheSheep@sh.itjust.works
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      1 year ago

      is it still worth getting into? it seems like something I’d like but I’ve never played it before and don’t have crazy amounts of time like I used to. should I still give it a go?

      • doggle@lemmy.dbzer0.com
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        1 year ago

        I played for a while and it’s fun. Definitely worth the price, and IMO it’s an easy game to drop for a while and come back to a month later. Helps prevent burning out. If you’re the kind of player that needs to 100% everything in a week or two you might find it grueling; there’s a ton of progression to do.

        It’s nice that you can just go on a single mission and it only takes ~1/2 hour, so there’s hundreds (thousands?) Of hours of content, but it’s all broken into small enough chunks that most people could probably fit it into their schedule.

      • Dettweiler@lemmyonline.com
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        1 year ago

        I’ve been playing solo all weekend. Still lots of fun. I want friends to play with, but it’s absolutely enjoyable solo.

  • Frozzie@lemmy.world
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    1 year ago

    No, I can’t believe you. I don’t want to believe you. A +400GB game, come on. Seriously.

    • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.worldOP
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      1 year ago

      On console: Mw2 150gb warzone2 115gb Mw2s “cod hq” for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)

      They’re starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to “save space” that they hoarded.

      • moody@lemmings.world
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        1 year ago

        To be fair to Ark, it has 9 massive maps, and with the exception of the main one, you can install only the ones you want to play on.

  • Daxtron2@lemmy.ml
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    1 year ago

    I don’t get why modern AAA refuses to compress / distribute lower storage requirement assets.

    • doggle@lemmy.dbzer0.com
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      1 year ago

      It’s hard and it particularly slows down the asset production process which is already a disproportionately slow and expensive part of development. Way easier to let the artists go apeshit exporting everything at 8k and a billion polygons because storage is cheap in a production environment.

      Compression could help in theory, but then you’d have to decompress assets on the fly which takes a significant amount of processing power. The industry is trying to reduce the latency of getting assets into memory, compression would be moving the other way from that.

      If you’re conspiratorially minded then you might also conclude that it’s to prevent people from having another major live service game installed on base model consoles, making you more likely to keep playing the one you’ve already installed. A kind of walled garden effect.

      • Daxtron2@lemmy.ml
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        1 year ago

        I mean I get that decompression can be expensive, but there’s nothing stopping them from having a base version of the game with smaller lower quality assets and allowing players that want to download the huge assets do so with a free dlc. Many games have done this in the past.

          • Daxtron2@lemmy.ml
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            1 year ago

            Yeah that’s what I was trying to say, couldn’t think of a specific example of the top of my head tho lol

        • doggle@lemmy.dbzer0.com
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          1 year ago

          Nothing except the work of creating lower quality assets and splitting off the HD stuff into a separate download. Totally doable and I’d love to see it, but I doubt studios will commit the man hours unless they can be convinced that it will really make the game sell better.

    • Th3D3k0y@lemmy.world
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      1 year ago

      Requires effort. Also I’m thoroughly convinced hardware and software companies do it on purpose.

      It’s like the whole wearing Nike as your sponsor, the devs are paid to make it badly optimized so customers are encouraged to buy new tech.

  • JayJay@lemmy.world
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    1 year ago

    Meanwhile, I’m playing an indie game that’s less than a gig and enjoying it. But I’m not much for fps games.

  • ColdWater@lemmy.ca
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    1 year ago

    Better hardware make gamedevs more lazy, remember when they managed to squeeze a game with 3d+music into a CD? (Lego island) now 100+GB for a below average and unfinished game, back then if you have mid even low end PC you can still enjoy most if not all the games (1990-2009) ever released now devs just know everyone have high end PC to play their 10 minutes games before you got board and play solitaire instead

    • DumbAceDragon@sh.itjust.works
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      1 year ago

      remember when they managed to squeeze a game with 3d+music into a CD? (Lego island)

      Back then a CD had about as much storage as your entire hard drive. Also, lego island isn’t really a AAA game. A AAA game from 1997 would be something like final fantasy 7, which came on two whole CDs. Drive capacity hit a boom around the 2000s and 2010s, and only recently have AAA games been catching up.

      People always want to blame this shit on game developers being lazy, and they’re not wrong that a lot of AAA games are bug ridden messes designed to please shareholders. But games are getting more and more complex, and these developers are being forced to work under strict time constraints.

      That doesn’t mean there isn’t room to improve. Maybe offering different download options depending on your storage needs should become a common practice (iirc some games used to do that back when internet bandwidth was limited).

      • pascal@lemm.ee
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        1 year ago

        Final fantasy 7 was 3 CD on PlayStation and 4 CD-ROMs for the windows version.

        I know, I was there.

          • pascal@lemm.ee
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            1 year ago

            Oh I remember that, the Linux installer was included on the CDROM, it was very unusual for that time!

            • Karyoplasma@discuss.tchncs.de
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              1 year ago

              Yeah, it was one of the few games that actually shipped with Linux binaries. Also after like 8 months, they released a huge update with some 10 new maps, new characters and a new game mode as a free download instead of calling it a “DLC” and charging money for it. Back when games were actually made to be played instead of being a marketing platform.

  • Zerush@lemmy.ml
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    1 year ago

    Games which needs a NASA computer and a half Google server to play it with more than 15 FPS are not necesarly better as some 15 years old games for Win XP, they only have somewhat better graphics.

    Remembering old Games, like Black Messiah or Tomb Rider from 2013, which work at >30-50 FPS with a few Gigs HD and less than 4 Gigs RAM, apart of having very good graphics.

    New games often also are badly optimized, needing way more min sys specs as needed for the quality they offer.

    Someone remember the game kkrieger? A short 3D FPS in a single file with only 96 KB, that is art. It can still be downloaded (abandonware, Windows)

    • mlg@lemmy.world
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      1 year ago

      War Thunder coming in being an 11 years old game and still needing a NASA computer to run with graphics that look like the PS2 era.

      • EvolvedTurtle@lemmy.world
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        1 year ago

        To be fair Old games that have had a shit ton of updates usually get bogged down overtime Especially if they weren’t expecting anything large scale

      • Zerush@lemmy.ml
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        1 year ago

        That what I mean. Companies often do not even bother to optimize the games, in order to sell them as quickly as possible. “Works? Ok, let’s start next, our CEO’s Ferrari needs a repair.”

    • flashgnash@lemm.ee
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      1 year ago

      Problem is companies don’t care about making their games efficient, they care about keeping production costs down

      As long as it’s efficient enough to run on medium settings on the average consumer’s machine they won’t put any more resources towards improving it

      Optimising them requires expensive developer time that probably won’t affect their sales proportionally (realistically do most people really not buy games just because they can’t run them on max settings?) And they’ve already got the eye candy for their trailers that consumers can technically achieve so they don’t bother

    • theragu40@lemmy.world
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      1 year ago

      Man I haven’t thought about kkrieger in a looooong time. Thanks for that!

      I agree though. I think it’s been happening for years. Hardware has gotten so fast compared to where we were a few years ago. But it hasn’t caused rapid innovation like everyone thought it would. It’s just made devs lazy and we get massive unoptimized piles of shit released that take hundreds of gigs of space, require 8gb of vram and 16gb of RAM and still run like trash.

      I’d love to see another era where we have game developers truly innovating and really trying to get the most out of hardware but I wonder if things have gotten so complicated that those days are gone.

      • Zerush@lemmy.ml
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        1 year ago

        That is the point, there are a lot of crappy games in Steam and min sys specs of 8 GB RAM free, even for messi sidescrollers. Fortunately there are exceptions, mainly in somewhat older games, where the devs still had to score with quality and playability on the PCs of that time, such as the aforementioned TombRaider series at that time or the DarkMessiah, The Dark Mod that does not need to hide from many commercial games either, and others that prove that even a crappy laptop that cost me €350 can be used to play them with more than 30-40 FPS and without taking up more than a few Gigs.

        Also a good source of free games is the IT Academy DigiPen, wich offers a huge catalogue with hundreds of games of any kind, the best works of the students as free download. Some of these also in Steam, search DigiPen there. https://games.digipen.edu

    • MTLion3@lemm.ee
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      1 year ago

      It’s getting 100% intentional. I find it ironic when CoD used to be known for being a fairly storage conscious game and now it’s this monstrosity we see before us. Glorified $70 DLC that takes up MORE space than the game it was made for

      • jmcs@discuss.tchncs.de
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        1 year ago

        Why delete unused code and assets or optimize anything when your player base built their personality around your game? They will buy a 3rd SSD at the same time they buy the same game for the 4th time.

  • EvokerKing@lemmy.world
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    1 year ago

    I swear ark survival evolved is a fucking zip bomb. There is no way that game is 350gb and has been for years. I had to install it on a second drive.

    • snugglesthefalse@sh.itjust.works
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      1 year ago

      I looked at some of the files in that game and experienced severe pain. Did you know the audio log objects take up like 7gb because the assets are copied in their entirety for each notebook page. So instead of sharing textures for the parts of the notebook each page has its own complete book material in unnecessary resolution. Also pretty sure the audio could be squished down more. Anyway that’s just one small part of it. The maps are insanely big in terms of disk size.

    • LucidLethargy@lemmy.world
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      1 year ago

      Studio Wildcard later identified SDE Inc. as its parent company. SDE Inc. has been described as an affiliate of Snail Games USA, the American branch of the Chinese video game company Snail Games.

      Can’t blame Western developers on this one.

  • Smokeydope@lemmy.world
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    1 year ago

    When do people stop buying games based off their disk size? 100gb is my limit after that IDC what game it is or how good I’m not getting it. Mark my words if we dont tell these game devs to fuck off with huge sizes or at least get them to make lighter versions without 4k textures and compress the audio or something then we will see 1tb games soon enough

    • Isakk86@lemmy.world
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      1 year ago

      This is what happens man. I started computer gaming with Rocky’s Boots (90kb), Tie Fighter (13mb), Doom (2.39mb), Wing Commander (5.1mb).

      I had this same reaction when I saw a game that was 100mb, then 500mb (THAT’S HALF A GIG!), then a full 1 GB!

    • Katana314@lemmy.world
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      1 year ago

      It would be awesome if Steam could set up a store filter so games over a certain size are hidden from recommendations. I have that for the Roguelike tag.

      Honestly, it’d be useful if the store could report to developers what the most common filters are, too, so they take that in their development considerations.

    • Nahdahar@lemmy.world
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      1 year ago

      I absolutely do not care, storage is cheap. If it means the game has more & higher quality assets I’m all for it. An extra SSD or two never hurts.