Professional Tetris player Willis "Blue Scuti" Gibson became the first person to "beat" Tetris some three decades after its original release by playing the game's most extreme...
A 13-year-old is the first human to beat Tetris | Numerous theoretical milestones remain::undefined
There was a 73% chance at the level it crashed that any single line clear would have caused it and the percentage only goes up from there. That is why there are theoretically more that could be accomplished since there is still a chance it won’t crash but is very unlikely.
I reckon completing level 255 isn’t going to happen for human players on the NES. They are pushing the input hardware beyond it’s design to play the levels they’re at now, and also crashes become more common at higher levels making a clean run to 255 even harder
If you look into it, the only limiting factor are the colour pallets glitching out, after level 29 it does t become any faster, but at a certain point the palates were causing hard points as one level named charcoal was barely visible.
Many old arcade games have this, and they are called “kill screens”. There is no programmed “end” to the game, you just keep playing until it runs out of memory, and then just goes all wonky. Some examples: https://gamerant.com/most-infamous-kill-screens-in-video-games/
Game rant went ahead and fully blocked access if you’re using an adblocker? Guess I don’t care enough about their articles to unblock, but still annoying.
I get the sentiment but just in case you wanted to know there is a small grey link at the bottom of that box that says Continue for now or something. It will allow you to read the article.
I noticed that a lot of websites use this particular plugin/service to detect adblockers and they all have this feature which is good for now.
How does one beat Tetris?
This person did it by playing it until it crashed. There are several points where particular actions will crash the game.
I would argue though that to beat Tetris you would need to beat level 255, at which point the level counter wraps to level 0
There was a 73% chance at the level it crashed that any single line clear would have caused it and the percentage only goes up from there. That is why there are theoretically more that could be accomplished since there is still a chance it won’t crash but is very unlikely.
I reckon completing level 255 isn’t going to happen for human players on the NES. They are pushing the input hardware beyond it’s design to play the levels they’re at now, and also crashes become more common at higher levels making a clean run to 255 even harder
Don’t underestimate the gaming community. Once people get more comfortable with reaching higher levels someone will develope a strategy.
If you look into it, the only limiting factor are the colour pallets glitching out, after level 29 it does t become any faster, but at a certain point the palates were causing hard points as one level named charcoal was barely visible.
You somehow managed to write palette wrong twice in two different ways. I salute you.
You play it until it breaks
Seems like it would be a bug in the original game then. It can be fixed.
Many old arcade games have this, and they are called “kill screens”. There is no programmed “end” to the game, you just keep playing until it runs out of memory, and then just goes all wonky. Some examples: https://gamerant.com/most-infamous-kill-screens-in-video-games/
Game rant went ahead and fully blocked access if you’re using an adblocker? Guess I don’t care enough about their articles to unblock, but still annoying.
I get the sentiment but just in case you wanted to know there is a small grey link at the bottom of that box that says Continue for now or something. It will allow you to read the article.
I noticed that a lot of websites use this particular plugin/service to detect adblockers and they all have this feature which is good for now.
Seemed to work for ublock origin on Firefox mobile.
But then it wouldn’t be the original game anymore