• 100@fedia.io
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    8 months ago

    no gamebryo means modding is likely gone with it

    the engine has some quirks but the platform is irreplaceably easy to edit and easy to use with its plugin system, and conflicts with other plugins are simple to handle unlike majority of games that get modded

    without that all you have is a bland game with forgettable story and barely any rpg elements, but gamebryo is replaced by another engine and its own bugs and faults

    • CommanderCloon@lemmy.ml
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      8 months ago

      It’s not “some quirks”, gamebryo completely killed any ambition in Starfield with how utterly ancient and impractical it is. Most issues with Starfield, even some gameplay issues, boil down to the engine or the things they had to do to try and mitigate its shittiness. This led the modding community to pretty much ditch Starfield, despite how moddable the game is.

      And sure, modding will suffer, but other games with different engines manage to have modded content too.

    • mox@lemmy.sdf.org
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      8 months ago

      Yours is the only praise I think I’ve ever seen for their approach to conflict resolution. I suppose there’s always someone who hasn’t been bitten. :)

      no gamebryo means modding is likely gone with it

      Mod support as good as (or better than) Gamebryo’s is always possible, assuming the studio is willing and competent.

      Bethesda surely understand how much they have benefited from modding over the years. Skyrim’s Anniversary Edition content is built mostly of mods, after all. So it’s reasonable to think they would at least consider making it a priority in a new engine.