• RHOPKINS13@kbin.social
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    6 months ago

    Sm64ex-coop is amazing! I never got far in super mario 64, the camera gave me headaches. I did know it was a revolutionary game for it’s time though.

    With sm64ex-coop, you can enable free look with the camera, and if you set it up right it feels just like the camera in many modern games. There are hi-res texture packs (Render96) available that also look amazing. And finally, they added a bunch of mods and features, one major one being the ability to play multiplayer.

    Oh yeah, and it’s cross-platform, runs on a whole bunch of different devices. I highly recommend checking it out, it’s sooo much better than anything you’ll get from an emulator.

    • ramirezmike@programming.dev
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      6 months ago

      I suspect it was my age when I first played it but when I play it now I don’t feel the camera pain. I know that’s the biggest complaint but what exactly is the pain? is it hard to articulate exactly other than it feels like a lack of control?

      • Naz@sh.itjust.works
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        6 months ago

        I was another person who suffered from motion sickness trying to play the original Super Mario 64.

        I wish I could tell you what it was - I have played everything under the sun, including VR (in which I was also motion sick), and the closest thing I could come up with is the low FOV combined with the automatic movement of the camera.

        I think it’s similar for people who get car sick as a passenger, but not a driver.

    • CynicRaven@lemmy.world
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      6 months ago

      Heck yeah, this sounds fantastic. Are you able to give me any pointers in a response or DM on how to move forward with getting it all set up? My wife never had a 64 so she never got to experience the game. Ideally, we’d play it together each of us on our Steam Decks. I’ve bought All Stars or whatever it’s called on the Switch but the prospect of us playing through the game together almost like a couch Co OP experience is extremely enticing. Obviously, you’re not responsible for me figuring everything out so if there’s a good forum or even video link discussing it, I’d be most appreciative.

      • smeg@feddit.uk
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        6 months ago

        It’s been a few years since I tried it out but I think following these instructions on an Ubuntu machine worked without any problems. From there you just copy the binary to your Deck and add it as a non-Steam game as normal (making sure to use the Linux runtime rather than Proton).

    • Psythik@lemmy.world
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      6 months ago

      And then of course there’s the oblkgitory Ship of Harkinian for my Ocarina of Time fans, which is probably the most feature-complete PC port of an N64 game ever.

  • secret300@lemmy.sdf.org
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    6 months ago

    Please tell me the GitHub link is just incorrect. I’m getting a 404. Did Nintendo already take it down?!

    Edit: okay jerboa just be fuckin up the link, cause when I go to the video and click on it, it’s there

  • Billiam@lemmy.world
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    6 months ago

    So uh…

    For someone who loves N64 games but has literally never used git, how would one go about compiling this?

    • sebinspace@lemmy.world
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      6 months ago

      You don’t. Go to the releases section and download the compressed file for your OS, wherein you will find the executable for the program.

    • SimplyTadpole@lemmy.dbzer0.com
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      6 months ago

      I can try to help. Are you using Linux or Windows? (I admittedly don’t have much experience using git on Windows)

      Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press “Open Terminal Here”) or CD to its directory (for example, if it’s in home/<your username>/Documents/Git, run cd ~/Documents/Git).

      Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do git clone <git URL>, but the instructions say this uses submodules, so you should instead use git clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git. Don’t bother making a specific folder for this project because git automatically does that.

      Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, “build”), move inside said folder, and then run cmake .. (you may have to install this package first depending on if your distribution includes it or not) and then cmake --build. I think it then should be done.

  • rdri@lemmy.world
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    6 months ago

    The title seems off. What does it mean to be kept alive for N64 games if you still need assets to play those games in this form, and assets are basically illegal to share the same way roms are?