Steam does have a monopoly though. They don’t do anything anti-competitive with it, so there is not much Epic can do about it (other than make their platform better for the people using it).
Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren’t even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam’s 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That’s barely a 5th of the market power. By no account this can be actually considered to be a monopoly.
I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.
What is “handheld” here? It doesn’t seem like the Switch counts, and I doubt Steam Deck does, so is this this the old handheld-exclusive consoles like 3DS?
Also, it’s sad arcade is so small now, I loved arcades as a kid.
Just for the sake of being fair, Steam does do one thing which is anticompetitive; they require publishers don’t sell their games for less than they do on Steam.
If you think about this for a moment you’ll realise it’s in the publisher’s best interest to agree to this.
It’s hilarious to me that Epic will never introduce features like this, and also complain Steam has a monopoly, as if they’re at all comparable
Steam does have a monopoly though. They don’t do anything anti-competitive with it, so there is not much Epic can do about it (other than make their platform better for the people using it).
Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren’t even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam’s 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That’s barely a 5th of the market power. By no account this can be actually considered to be a monopoly.
I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.
This is by revenue, so whales succumbing to mobile bullshit may distort it - a lot.
What is “handheld” here? It doesn’t seem like the Switch counts, and I doubt Steam Deck does, so is this this the old handheld-exclusive consoles like 3DS?
Also, it’s sad arcade is so small now, I loved arcades as a kid.
Pretty sure from Game Boy up to 3DS.
Just for the sake of being fair, Steam does do one thing which is anticompetitive; they require publishers don’t sell their games for less than they do on Steam.
If you think about this for a moment you’ll realise it’s in the publisher’s best interest to agree to this.