It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
Wait? Console players feel like devs just copy the PC interface? Us PC players always feel like they copy the console interface and just slap a cursor on it. Buttons are huge, excessive amount of tabs, very few things visible at any time, etc. Oh and those “wheels” ugh.
Both things happen. It depends on what the game was originally designed for.
The only game I can think of is Minecraft.
spiderman-pointing-at-himself.jpg
By “wheels”, do you mean pie menus? What don’t you like about them?
They are often very blatantly designed for a controller and a far-away screen. Take up the whole screen a lot of the time despite very few possible selections. Often they don’t even include a cursor and you just drag a highlight from the centre of the wheel.
I mean, they work, but no one can say that they’re designed for M+KB imo.