Tbf, you have to be pretty far with Rust to get to a point where Rust’s compiler errors stop helping you (at least, as far as I’ve seen). After that, it’s pretty much the same
Yep use a little bit more deeply cascaded generic rust code with a lot of fancy trait-bounds and error messages will explode and be similar as C++ (though to be fair they are still likely way more helpful than C++ template based error messages). Really hope that the compiler/error devs will improve in this area
Sounds like Rust propaganda to me >:(
Tbf, you have to be pretty far with Rust to get to a point where Rust’s compiler errors stop helping you (at least, as far as I’ve seen). After that, it’s pretty much the same
Yep use a little bit more deeply cascaded generic rust code with a lot of fancy trait-bounds and error messages will explode and be similar as C++ (though to be fair they are still likely way more helpful than C++ template based error messages). Really hope that the compiler/error devs will improve in this area
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Would know, I’ve never had a runtime error in Rust /s
‘it should pretty much never segfault’ uh, isn’t that the entire point of Rust? Unless you’re counting failing a bounds check as a segfault
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