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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Because all my statements about split screen are actually just coming from general knowledge about game development and working on a network multiplayer game and assuming what would not be needed in local co-op I actually did some research about this topic now to make sure I didn’t had false assumptions here.

    This video here shows one Implementation of split screen https://youtu.be/tkBgYD0R8R4 of course this could be implemented differently by larian studios but I’m pretty sure the basic principle stays the same.

    And the basic principle is not running the game two times. It’s running two Views at the same time in the same world. So obviously there is no need to have everything twice in memory. So right now I don’t see anything about what I said about split screen being proven wrong.

    Of course there will be more load on the hardware for two players split screen but it’s not the game running two times.

    No questions that the a slower RAM compared to X or PS5 is causing bottleneck on the series S, never denied this, but this bottlenecks will go down in FPS performance and all of this can be worked around by developers by “optimising” the game. At which point this optimisation is seen as reduction in quality is up to debate. That’s what I want to say.





  • What could split screen bring that it will not work with the S memory? Because one object will not take up twice the space just because split screen. The texture of it will (hopefully) only loaded once for both screens.

    What can change is the total amount of objects that are loaded into memory since the players can now be simultaneously on two different places.

    So as a Developer you will need to find a way to get around this. Maybe by reducing the textures of the objects even more, so that you can load more of them in the same space. Or maybe by remove non essential object from the scene at all so that by default less object needed to be loaded. Also the screen is now half the size so maybe limit the field of view more to start loading in objects a little later.

    What ever they decide to do, this will require additional steps that are only needed because MS want’s the game to be optimised for the series S.

    From a Developer perspective I could understand if they maybe decide to ditch the Xbox release completely because of this additional workload needed.

    Plus: if removing background objects from the scene in order to save memory is something that needs to be consistent on both S and X version because of MS policy, you will get “less graphics” on the X then what would be possible, just because the S exist… What completely undermines the complete existence of the X.

    And of course non of this is just because split screen. This will most likely be true for every game on Xbox. It’s just that for most games it’s enough to cut resolution down for the S and leave the rest as it is.


  • Don’t want to sound arrogant, but most people here (including OP and the writers of the article) don’t seam to know much about video game development.

    Because statements like “… Isn’t about graphics or frame rate; it’s memory” don’t make sense at all.

    Because if you fast memory is to small you would either more often read from a slower memory which results in less frame rate or you would need to make the stuff that fill up your memory (most often textures) smaller (lower resolution) which “reduces graphics”

    The article says something more business politics related: “Microsoft requires all games to run, feature-complete and without changes in quality or mechanics” on both Versions S and X. I’m not really believe this to be true because this would make the existence of more powerful X version completely pointless. However what I think can be the case is that Microsoft QA is forcing the studio to adapt the game for the series S before it could be published. This needs time. Since there is no low spec version for the PS5 there is no need for additional adaptations.


  • Exactly. ChatGPT is just the most prominent service using a LLM. Would be less concerned about the hype if all the free training data from thousand of users would go back into an open system.

    Maybe AI is not stealing our jobs but if you get depending on it in order to keep doing your job competitive, it would be good if this is not controlled by a single company…