• Savaran@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      4 months ago

      It also is likely costs that are having to be done anyway because of web based sales or other distribution channels. So it’s even worse that Apple and Google act like they’re providing so much when they’re literally just preventing businesses from using their existing infrastructure.

    • Balder@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      4 months ago

      I’ll still say that when it comes to developers, Apple is a much better experience than Google.

      On the App Store you can appeal if your app is rejected and you have an actual human on the other side to explain you what are the issues.

      On the Google Play, anything goes usually, but later if your account gets flagged by their automated system, you might 1) get a generic email with no explanation and a threat that you should fix it or the app will be taken down and your account get 1 out of 3 warnings; 2) get your account simply banned without explanation, losing all your services associated with Google forever with no appeal or anything you can do; 3) have your Google account simply disabled for supposedly being “associated” with some other account that was banned.

      Many of these horror stories can be found on the Android development subreddits and I suspect this is the result of the Play Store being a big target of malicious or scam apps constantly.

    • kirk781@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      3
      ·
      4 months ago

      Dunno about Apple but Google does a very bad job of monitoring the Play Store. Outright malicious apps are one thing and deceiving apps are other. Latter is a very big problem. Low quality apps minced with in app purchases/subscriptions that are carbon copies of each other.

      Google arguably does a worse job of curating the Play Store (sponsored results) and has a non existent support.

      • Armok_the_bunny@lemmy.world
        link
        fedilink
        English
        arrow-up
        16
        arrow-down
        3
        ·
        4 months ago

        30% is a reasonably cut for transactions that take place in your store, the main complaint I see about Apple and their store and the cut they take is that they want 30% of any money that goes through any of their devices at all, not just their app store. Relevant here, they are charging the 30% fee for people’s memberships to creators on the platform, a process that is wholly separate from Apple’s ecosystem unless the user is using apple pay to pay for it.

        • GamingChairModel@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          4
          ·
          edit-2
          4 months ago

          30% is a reasonable cut for the distribution of software for which almost all revenue is marginal profit. When it’s a transaction for services that cost money to provide (like Uber or online shopping) or a transfer of money on behalf of someone else (think Venmo or PayPal or just a regular banking app), a 30% cut of the whole transaction doesn’t always make sense.

          Apple recognizes this and doesn’t take a 30% cut for those types of services. But they don’t always categorize things correctly. Patreon is something like PayPal, whether the app owner takes a a small cut of each transaction, so paying 30% represents a huge cut, like 10x as much as they make.

          Apple (and Google and Steam) are taking a software distribution cut for a service that more closely resembles payment processing, which is usually a 1-3% fee, not a 30% fee.

          • 4am@lemm.ee
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            4 months ago

            and Steam

            Exactly what is Steam doing now? AFAIK only charges fees sales of games through the Steam platform, from which developers get a LOT of value.

          • Armok_the_bunny@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            4 months ago

            I mean, that’s kinda exactly what I said, Apple taking a 30% cut of any transaction that occurs on their devices/on apps downloaded from their store makes no sense, though I will add that Patreon takes a 8 - 12% cut depending on how much support they give the creator. As far as Steam goes, to my knowledge they don’t take a cut out of in game purchases, only purchases that occur strictly on their platform. (Also I don’t think they charge everyone the 30%)

            • GamingChairModel@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              4 months ago

              I mean, that’s kinda exactly what I said

              Yes, I’m agreeing with you and expanding on that, showing where the lines blur. Apple wants to get 30% of everything when it’s only reasonable (and supported by historical practice) to get 30% of actual purchase of software. The history of the Apple App Store is an expansion beyond the original, relatively reasonable 30% cut on that narrow category, quietly spread out to a bunch of new categories that don’t actually resemble the previous category.

              Apple knows they can’t take a 30% cut of every Uber fare or Doordash order or Amazon purchase of physical goods, and they don’t try to. It’s the categories in between where their policies start to look arbitrary.

              And now Patreon in the crosshairs shows just how twisted it’s gotten. Like I was saying, I see Patreon as something more like PayPal than, like, Netflix.