• thingsiplay@beehaw.org
    link
    fedilink
    arrow-up
    4
    ·
    1 month ago

    The biggest problem to me is, that they will shutdown the previous game. I think its different enough to keep it, but probably not many people play it. What is the current Don’t kill videogames campaign called again?

      • thingsiplay@beehaw.org
        link
        fedilink
        arrow-up
        2
        ·
        1 month ago

        I guess they don’t want to a) split the user base of similar games, b) force people into buying new stuff from new game, c) can’t or don’t want to maintain multiple live service games at the same time. These are guesses by me, not saying its the case here or always the case, just giving a few ideas why this could happen.

        • Feydaikin@beehaw.org
          link
          fedilink
          arrow-up
          2
          ·
          1 month ago

          I think you’re right on all three accounts.

          It does, however, become very finite solution in the scenario that the new game flops. It’s having two baskets, putting all your eggs in one and burning the other. So now their entire income is dependent on that one metaphorical basket carrying the weight.

  • thingsiplay@beehaw.org
    link
    fedilink
    arrow-up
    2
    ·
    1 month ago

    4v4, objective based gameplay with a slight hero-shooter twist

    This sounds awesome to me! Add the portal mechanic to the mix and its a unique hero shooter with objectives. I played the first game back when it was new, but stopped playing because lack of content, playing the same thing over and over again. It got boring. Hopefully they learned their lesson this time.

    • coyotino [he/him]@beehaw.orgOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 month ago

      I appreciate your enthusiasm! I think a lot of folks are a bit burnt out on hero shooters at this point, given the market saturation. On the other hand, you are correct that Splitgate 1 was a bit thin, and they needed to do more with it. To me, it feels like they looked at that problem, and just went “what if we made it more like every other multiplayer shooter on the market right now?”, which strikes me as…lazy? Uninspired?