Larian’s Swen Vincke posted a tweet yesterday showing the game hitting 500,000 concurrent players, making it the third most played game on all of Steam He said that he told IT to only expect 100,000 concurrents at max.
I almost never buy a game on opening day for full price. But fuck microtransaction nonsense – as soon as the devs made an official statement about it, I was on board.
The key is that nothing in that DLC is needed to win the game. In fact, the only real game advantage at all is some camp supplies. The rest is art, character sheets (they’re PDFs), and the soundtrack. It also allows Larian to throw a little extra at the early adopters who bought the game in early access.
“Day 1 dlc” means nothing without context. Not all DLC is pay-to-win.
It’s also not egregious where you get a piece of a game, then have to finish out with dlc. It’s one thing if you get a full game, then some optional add-ons. But we can’t trust the “AAA” game makers to do that. Too much greed.
I don’t know why this sentiment is so popular. It’s a single player game, most single player games don’t have microtransactions… In fact I think it’d be odd and outside the normal if it did
The game has LAN support as well as steam cloud. While it’s designed for single it handles multiplayer extremely well. The only annoyance I’ve ran into is that only one person can interact with a merchant at a time.
Game is designed for multiplayer from the ground up. Its the same engine they used for divinity. All about partying up, but has great single player support too.
That’s awesome. Also the lack of micro transactions makes me want to support them more. I kinda wish they had a donate button or something.
The donate button is buying the game and their previous titles.
Especially Divinity 2: Original Sin.
Or gift friends. Then play with them
When you’re out of friends, gift to random strangers!
Awesome idea that I totally just did!
Buy the Divinity games. They’re all good.
I almost never buy a game on opening day for full price. But fuck microtransaction nonsense – as soon as the devs made an official statement about it, I was on board.
Day 1 dlc.
And?
The key is that nothing in that DLC is needed to win the game. In fact, the only real game advantage at all is some camp supplies. The rest is art, character sheets (they’re PDFs), and the soundtrack. It also allows Larian to throw a little extra at the early adopters who bought the game in early access.
“Day 1 dlc” means nothing without context. Not all DLC is pay-to-win.
It’s also not egregious where you get a piece of a game, then have to finish out with dlc. It’s one thing if you get a full game, then some optional add-ons. But we can’t trust the “AAA” game makers to do that. Too much greed.
I don’t know why this sentiment is so popular. It’s a single player game, most single player games don’t have microtransactions… In fact I think it’d be odd and outside the normal if it did
Something something Skyrim horse armor something something….
I wouldnt call it single player
The game has LAN support as well as steam cloud. While it’s designed for single it handles multiplayer extremely well. The only annoyance I’ve ran into is that only one person can interact with a merchant at a time.
Game is designed for multiplayer from the ground up. Its the same engine they used for divinity. All about partying up, but has great single player support too.
Gift me and I’ll enjoy it 😉
I’m open to the idea.
steamcommunity.com/id/renegade1506 if you’re not joking!
You could request they offer something small…maybe cosmetic…within the game that you could buy to support them.
Also they published the game on GOG - so it’s DRM free!