- cross-posted to:
- nintendo@lemmy.world
- cross-posted to:
- nintendo@lemmy.world
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Related Video: Introducing Kinetoscope: A Sega Genesis Video Player
There has got to be some kind of simple compression that the Game Boy processor can handle in real time that will let it push a typical frame in the datarate available. Maybe use run length encoding, as it looks like most of those images have large flat color areas.