Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.

  • barely_aware@lemmy.dbzer0.com
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    1 year ago

    To be clear, I’m not trying to attack Larian here. I think splitscreen is a much bigger technical hurdle than other games have to deal with and delaying it on the Xbox was the right idea. But, the PC versions minimum requirements is 4GB vram and recommended 8GB vram. The Series S has 10GB vram. I’m more annoyed by the anti Series S rhetoric going around about it holding all games back, because most games with a PC release scale no problem

    • Triplexxor@beehaw.org
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      1 year ago

      What you forgot to consider is that the Xbox has to share the RAM with the VRAM. The game on PC has 8GB RAM and 4GB VRAM as minimum. That is 12GB of RAM. The Series S only has 10GB. Which is 2GB less than minimum.

      • DdCno1@beehaw.org
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        1 year ago

        You needs less RAM in total on a system with a unified memory architecture, like both Xbox consoles.

        • HumbleFlamingo@beehaw.org
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          1 year ago

          And with PC, there is only one view point at one time. You can have characters all over the map, but it only needs to render one at a time. Worst case it loads and unloads assets as you switch back and forth. With split screen console, gotta have both loaded at the same time.

    • redfellow@sopuli.xyz
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      1 year ago

      It’s not baseless rhetoric when a dev team has literally called it out as a big tech hurdle.