I like how you find this “cool”, as a non-native speaker :D
Development Automation, Self-Hosted Enthusiast from Kyiv, Ukraine
I like how you find this “cool”, as a non-native speaker :D
it’s just an acronym for UAV.
Google “Oracle always free tier”. and go through this course https://programming.dev/post/12147665
1 dead, 4 hurt.
lust of ass 3
Up-to-date list of companies’ business dealings in Russia - https://www.yalerussianbusinessretreat.com/
1466 more to go tomorrow ;)
toss howard lies to you
insurance in belarus? very funny
to be fair, the AI feature implementation in this version is strictly UI, and, for example, HDR, which you’ve mentioned, is a core/backend feature. Both of these features are being implemented by totally different people/development departments, you cannot take the UI developers that have no complex tasks in the backlog and tell them to go implement the HDR support. They are not core/backend programmers.
I know only one Maynard, whose shite is good. That is Maynard James Keenan.
What’s all the hate about? I have already played this dlc for 8 hours and have seen zero bugs.
now try to pronounce this city name, will ya
what exactly is the point? how come you don’t need the skill to win? sorry for stupid questions, I’m not very deeply familiar with Warships.
could you please point me towards the statistics?
but no amount of money would give you the skill, right?
The question was about Warships, not Tanks.
But your statements about the unfair advantage of paying players is just a very wild guess, that has nothing to do with reality.
I’m not sure paying for time is paying to win.
do you have any examples of this game being pay-to-win?
give this post an nsfw tag, the duck might be reading