Building a pedestrian over or underpass is another story entirely, had to force the game to do it and even then I somehow managed to place a path that looked like it was going through the roundabout, but somehow it wasn’t
Rust developer looking for a job and posting stuffs.
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Building a pedestrian over or underpass is another story entirely, had to force the game to do it and even then I somehow managed to place a path that looked like it was going through the roundabout, but somehow it wasn’t
Also, I hope they address the fact that demand for my city is always insane
I hope the economy 2 patch actually does that and doesn’t break the economy further, I am glad they’re doing something about it.
I am not sure, I don’t know if it has, I assume not. And I can’t time travel so even if it hadn’t I can’t say “game is fixed” when it’s not.
When did you last play? I literally just played the game and sometimes just didn’t place some services- I think a good tip rn is just advance from a small city quickly, as later in the game it’s broken and gives you unlimited money as your people somehow make insane amounts of money. But in the early game advancing is your friend to gain cash from the advancements
things that should not exist
Can you elaborate on this?
As in, what things shouldn’t exist?
Caddy uses go based plugins, I remember, they’re called modules.
Source: https://caddyserver.com/docs/modules/ & https://caddyserver.com/docs/extending-caddy
That’s why I’m entertaining the idea of an alternative in this post. Although it seems there are a lot of mixed opinions on this matter
From what I’ve read, the 500 errors are caused by nginx’s failure mode of
“Fuck it, I’m dropping this connection”
Caddy seems to want to keep connections going even if it has to slow down.
That’s why I think Caddy should be considered, as it has less moving parts, therefore less suboptimal pieces.
I, too, dislike NGINX configs, but mainly I think Caddy should be considered for the feature set and performance it has over nginx. While it is true that nginx is pretty performant, that is without talking about third party modules written in Lua. Cloudflare had an amazing post about it a while back where they said while nginx on its own is ok, when you add third party scripts into the mix it slows down to a craw.
I think considering alternatives is important. Even if the ‘default’ option is good enough. I always enjoy looking around for new ways to go about things.
ohgod
Huh, that’s interesting, thank you for linking it!
hmmm a good approach would be to maybe split comments into some kind of database regions and just load as they’re needed instead of loading them all at once
Sorry, I assumed it was just an issue with the tech not scaling well, really shows how little I know about architecture haha.
Would a good solution be to just deffer changes to data with something like Apache Kafka? Or changing to something that can be scaled, like cockroach db or neondb? I also heard ScyllaDB could be a great alternative, mostly from reading the discord technical blog.
Hm, that’s an interesting take. To be quite honest I saw issues with diesel-rs in production on another website I was contributing too, maybe it’s the issue?
I think traffic manager is mandatory to be included in the base game to address traffic issues