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Joined 26 days ago
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Cake day: December 29th, 2024

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  • Spoilers for those who haven’t seen it:

    spoiler

    Yeah, it’s more a historical film about the circumstances which might have led to the creation of a “witch”, rather than a horror film about a witch. There is some ambiguity as to who the title is referencing and whether any of the supernatural events are actually unfolding in the way our unreliable cast believes.

    I am not a big fan of the horror genre but I absolutely love what directors like Eggers and Flanagan are doing with it. Sort of making films and series about other things, that just happen to have a horror twist to them.


  • Ilandar@lemm.eetoMovies@lemmy.worldMickey 17 (dir Bong Joon-ho, 2025)
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    18 hours ago

    Not really sure what to expect from this one, the trailer was wild. I greatly prefer Bong Joon-ho’s older films (Memories of Murder, Mother) to his newer ones, though. I am a little worried he is starting down a path of pandering to Western audiences with these ultra violent, post-ironic comedy things but we’ll see. I think he is a much better director when he starts with a very serious premise and then adds some biting social commentary to it, as was the case with the two aformentioned films, rather than starting with the social commentary and going all absurdist.



  • While details are scarce, sources say the story is set in 13th century England. The script also features dialogue that was true to the time period and has translations and annotations for those uninitiated in Old English.

    Sounds very promising, I love it when directors do this instead of dumbing down a script for wider appeal. I watched The Witch recently and the dialogue really added to the immersion, which in turn leads to a scarier film.



  • Is anyone actually invested enough in Avatar to care about “twists” in the films? My feeling has always been that it’s a series people watch purely because of the visuals. The first one was a big event for this reason, and the second was a big event because it was the follow up to the first one and promised 13 years worth of improved visuals. No one really cared about the story, or the characters, or the world building to my knowledge - certainly not to the exrent that they do for other science fiction franchises like Star Wars or Alien (when Ripley existed).







  • Being able to play co-op and the single player storyline at the same time is so cool. It’s something I always wanted in the series; the ability to enjoy everything with friends without losing any of the single player features. I played Scarlet/Violet with my girlfriend at launch and it was a very fun way to enjoy the game with her whilst also being able to play at my own pace. But unfortunately the visuals really annoyed her and she lost interest. It’s just not that fun exploring a world as barren and ugly as the one in Scarlet/Violet.


  • About KC: D, I agree with you, but that’s a problem with most RPGs, you are either a “cozy” game, or there’s doom and gloom going on.

    I kind of disagree, I think it’s definitely possible to write a mainline story in a way that it allows for downtime for exploration and/or side quests. Cyberpunk 2077’s quests often have breaks where you need to wait for an NPC to contact you or you are required to meet them at a time and place that allows for some flexibility. Even just in terms of the way dialogue is written, you can have a quest assigner ask you to meet them in a certain spot when you’re ready with a warning that you shouldn’t take too long, rather than just instantly progressing the quest. I think Kingdom Come: Deliverance actually did this at some points, where characters would meet you at a different location if you took too long to join them for the journey there. There are ways around it through clever writing, though obviously most RPG’s will also have urgent moments where it doesn’t make sense to wander off.