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Cake day: August 6th, 2023

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  • It’s prebuilt and handmade, hence the price. Making it cheaper - molds and better plastic in them would never pay for itself. It’s a large model so either a huge injection molder, or one wall at a time. Add to it the fact that probably between 30 - 50k needs to be spent per mold (one for a single wall) Add in time for the dude to supervise the machine. Etc etc. Shit would add up. For this, an artist probably makes them, assembles them en masse, could probably use low volume techniques. It’ll be more expensive, but you can put 2 - 3 in each shop, not many people would buy them anyway and it gets free marketing (as we can see in this post). Depending on the time it takes to make one, the dude could easily be making $50 an hour doing that.









  • And then a game gets updated so the hashes don’t match and uh oh, everything is fucked. Oh, but we can change the hashes of the files in the executable! Yeah, so can they. People modding shit into the executable is basically a given. Let alone the fact that you’d need to sit through a steam “validation of files” length of time every time you’d need to launch a game (because validation works exactly as you have described).

    What is gained is that it has access to more information. Some cheats use an entirely different program / process that reads memory and outputs info that is available to the game but hidden from the player. Like a client needs to know where a person on the other team is to be able to draw their model. So you read that, you put a little box over where they are, and bang you have wallhacks.