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Joined 3 years ago
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Cake day: July 13th, 2023

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  • The Outer Wilds

    All due respect to the other recommendations in this thread (The Witcher 3 is in my top 3 favorite games ever), but I get the sense you’re looking for a similar vibe - that self-paced, quiet, almost lonely exploration where, though you do have a goal, the point of the game is to wander the world and discover things. While most of these recs (and most open world games in general, so it’s understandable) have a strong story focus, The Outer Wilds will give you that quiet, unguided exploration BoTW does so well.

    (And I know explicitly turned down souls-likes, but Elden Ring also hits that vibe super well. If you’re really stuck for something to play, it might be worth a try with one of the magic-focused builds that significantly reduce the skill needed)








  • Full story Machinima style series are rare, but if you just want heavy editing and a somewhat coherent plot as opposed to nearly unedited gameplay, Alpharad and LarsBurrito might work. Alpharad heavily edits his videos and usually writes a script to go over the gameplay that does a good job pulling a story out of the footage. LarsBurrito does a similar style, but also often does themed playthroughs where he writes the script to flavor the playthrough to fit whatever character he’s roleplaying as.

    If you want actual story but are ok with significantly less editing, Mianite is a series I rewatch every once in a while in a similar way you describe. The scripted story doesn’t really start picking up until a significant way through season 1, but there is still enough conflict between the different players to make it more than just a Let’s Play.


  • Indeed. The sources I’ve read seem to lay blame with games not usually patenting mechanics (which apparently is all patent officers look at for prior art, not other games), meaning it needs active challenging to be thrown out.

    PocketPair is based in Japan, which is where the previous, more directly problematic patents have been filed mid-litigation. While there is clearly prior art for the US patent, it isn’t quite as comically broad as the Japan ones, and since Japan doesn’t seem to care about prior art, those remain the most concerning to me.





  • It is a little insane how many games release on any given day. On July 15, 2025, 150 “titles” (of which 78 are actual games, not demos or DLC) were added to the Steam store. I would guess that their data includes all titles, but even just 78 real games on what should be a slower-than-average random Tuesday could totally contribute to 34,000 games released in a year.


  • Your intro does not make it clear - is it not all bad?? Why claim “propaganda” just because the US does it too? Fair enough if you want to spread awareness of all forced labor equally, but your response makes seems to me like you think it’s not actually happening in China, only in the US (which if true a source on that would be nice, not just sources about it happening in the US).






  • In a physical medium, it’s way cheaper and easier to make light color thing dark than make a dark colored thing light. “Dark mode” books would require dyeing each sheet black, then painting the text on top of each sheet, rather than what is currently done, where we bleach each sheet white, then dye the text into each sheet.

    Somewhat related - this is why printers use CMYK, rather than RGB. Computer screens use pure light, so they simply emit whatever combination of light they need to, and your eyes add them together. In a physical medium, however, what we see is based on what is reflected, i.e. not absorbed. Hence, each color of ink, in additive terms, is two colors together (cyan is green+blue, magenta is red+blue, etc). When you combine CMYK colors, you can precisely control what wavelengths of light are being absorbed in order to reflect the correct color.