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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Yeah, we’ve not had a generation run short for 20 years. Even then most last 6 years historically and I think people’s perception is skewed because Microsoft rushed out the 360 quicker than normal.

    What would new consoles even be at this stage? They’re still fast, can do 4k, some ray tracing etc. and yeah they compromise on things but you need to spend more on a graphics card alone to get more on PC. The cost vs benefit isn’t there yet not to mention (anecdotally) the “general public” talk about current consoles as if they’re new, so I don’t think there’s an apatite or need.




  • For me, it’s not so much a question of length but whether a game should last as long as it does. There’s got to be something that makes it worthy of its run time.

    Case in point, I played about 24 hours of Assassins Creed Valhalla when it came out, only to sack it off when my friend informed me that he clocked about 100 hours in it to play through. Fuck that! That game would have been a decent 20 hour Viking romp but it’s got nothing to say, show me or keep me engaged at 5x that length. Hell even at 40 hours I’d have said it was inflated, but 100! It’s madness.

    On the flip side, I played Elden Ring through to completion over 80 hours and would have played for 80 more had it asked. It was engaging, exciting, full of interesting locations, characters and things to fight. There’s tension in and intrigue in just exploring this unique setting and it all adds up to an experience that’s worthy of its runtime.

    Similarly, one of the only JRPG’s I’ve finished in recent years is Persona 5 Royal, which took me a huge 109 hours to finish and yet I loved it. It’s full of style, flair and a sense of fun often missing from this genre that it just got me hooked. It’s not even that the story is all that great but the characters are well realised and there’s a wonderful dynamic in the core cast that really got me to go along for the full journey. I also think P5R also did the one thing many games fail at and it’s pacing, the thing just goes and despite facts like the tutorial is about 8 hours long I never felt like I was just killing time.

    My point is, my feelings these days are that most games aren’t worthy of being over 10-20 hours, and even less so of being 20+. It’s not a one size fits all answer and individual mileage might vary person to person but there has to be a hook (gameplay, game feel, story, characters, setting, playing with engaged friends , etc.) to warrant time invested beyond a point.


  • Can’t agree more. I don’t think there’s a studio under MS that’s done better under their leadership/portfolio than they’d done prior to their acquisition. The studios created to shepherd Xbox franchises that original studios move on from generally have never matched the highs previously seen either.

    I also don’t appreciate them hoovering up franchises, via acquisitions whilst failing to develop much new that’s if any note. All it does is condemn a growing back catalogue to mediocrity or have them disappear into the vault.

    Sony aren’t perfect but their studios tend to produce top tier games that look and feel like they’re a tier above most, making the most of their “exclusivity”. Most (all?) their major releases are their own franchises developed in house too, and it feels like there’s a steadier turn out of new, quality IP to boot.




  • My take is that they’ll go exclusive as much as they can because they’ll take a short term hit on copies sold if it slowly strangles the competition. Your right there not out to hurt Sony, but they’ll do it if it means they grow.

    They want people to get on board with Xbox or more key, gamepass and if a big exclusive gets someone to dip in then there all the more likely to stay. This doubles down if the next big exclusive is again an xbox exclusive.

    I disagree with your point that smaller titles like Doom will sell systems. I honestly think the “masses” will just not play them if there not available on their chosen platform. What I do think they do is inform your choice of platform and keep you there between the tentpoles and they look even more attractive to the casual if there “free” with your subscription.


  • Don’t disagree with your point but it was only a 51.9/48.1 split of votes cast.

    In raw numbers only 72.2% of eligible voters actually voted and so the split against the total pool was:

    • 37.5% of voters for Brexit -34.8% of voters against Brexit -27.8% of voters did not vote

    It is what it is and we are where we are but I feel two points quite strings about these figures:

    -Little over a third of the population upset the established norm to our collective detriment on empty promises and questionable rhetoric.

    • Just under a third of our population didn’t even turn up and threw away there say in something that was going to be permanent and far reaching to their lives.

    It just rubs me up the wrong way how so few can affect so many on such aobg term basis. This isn’t on the scale of having you choice loose at an election as those are time limited. This was permanent and way more intrusive.