Just pointing out, once again, that games sold on the Epic store can be different prices to Steam. “Valve uses their market dominance to force the same price across marketplaces” is a nonsensical, incorrect statement.
Just pointing out, once again, that games sold on the Epic store can be different prices to Steam. “Valve uses their market dominance to force the same price across marketplaces” is a nonsensical, incorrect statement.
That’s because the versions sold on the company site are for ArenaNet keys, not Steam keys.
The rule is only for selling Steam keys.
As has been pointed out by many other people in this thread, this is untrue.
If you are providing a Steam key, it has to be the same price as Steam. Otherwise, you can set whatever price you want (e.g. if you were selling on both Steam and Epic - like Borderlands 3, which frequently had sales on Epic where the price dropped below the Steam price)
https://partner.steamgames.com/doc/features/keys
It’s even fine to sell your Steam keys at a lower price in another place - as long as you’re planning to have a similar sale on Steam at some similar time.
It’s OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
TL;DR: Games sold on Epic could be any price they want. They’re no different to Steam, in general, because that’s what publishers choose.
I haven’t played it in years, how is it doing now in 2024?
How about two drinks, plus a free drink from the airline you’re flying per half hour delayed? Seems more reasonable.
I don’t understand how you could understand how LLMs work, and then write this.
Machines can learn that…
Ah, nevermind.
If you’ll excuse me saying, I feel that you are the one who is looking at something and extrapolating.
I’m not saying everything in the world has been done, but “what, like Tiny Tina’s Wonderlands?”
Yes, people are being forced to use it if they want to, for instance, search using Google or Bing.
As the parent comment suggested, or there’s no way to opt out, currently.
I’m glad you see value in it; I think the injection of LLM queries into search results I want to contain accurate results (and nothing more) a useless waste of power.
Yeah, what’s the jokey parable thing?
A CTO is at lunch when a call comes in. There’s been a huge outage, caused by a low level employee pressing the wrong button.
“Damn, you going to fire that guy?”
“Hell no, do you know how much I just spent on training him to never do that again?”
(</Blah>)
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That’s just not how LLMs work, bud. It doesn’t have understanding to improve, it just munges the most likely word next in line. It, as a technology, won’t advance past that level of accuracy until it’s a completely different approach.
Out of interest, have you seen the recent headlines around Windows 11 stopping working on unsupported hardware that it had been installed on anyway?
Hold up. Digital zoom is, in all the cases I’m currently aware of, just cropping the available data. That’s not reconstruction, it’s just losing data.
Otherwise, yep, I’m with you there.
I don’t think loss is what people are worried about, really - more injecting details that fit the training data but don’t exist in the source.
Given the hoopla Hollywood and directors made about frame-interpolation, do you think generated frames will be any better/more popular?
That’s great to hear! Thank you
I’m having an issue where the toggle for post-title -with-share when sharing an image does nothing - but I don’t see anyone else with the issue, so maybe it’s just me?
From what the steam reviews say, it’s using Dosbox for the former.
Just FYI, it generally seems that none of these require origin or the EA app or any more than Steam as DRM.
QuickBooks, by far. Running that on premise (which we did before they offered it as a service) was an absolute pain.
Fair enough.
Thank you for the response!