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Cake day: June 28th, 2020

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  • Tikka Masala is an Indian-Inspired dish which was invented in the UK by people with Indian cultural heritage. That’s about as concise a description as you can get without running into difficulties of definition - there’s no consistent way of defining what “being a dish” means without running into contradictions.

    In fact General Tso’s is the perfect counter-example: Multiple Chinese people have told me they enthusiastically disown General Tso’s Chicken and explicitly call it American food. So if we say “a dish belongs to a country if it’s invented there”, then Tikka Masala is British (which I agree “feels” wrong); but if we say “a dish belongs to a country if it was inspired by the cuisine of that country”, then General Tso’s is Chinese, which, apparently not!

    And that’s without even considering the question of how far “back” you should go with inspiration - what if a dish was inspired by how the Indians used food they got from the Persians who traded it with the Chinese - is it Indian food or Chinese food? (Idk if that’s historically nonsense, but you get my point) Why is the most-recent ancestor more important than the environment of creation?




  • scubbo@lemmy.mltoMemes@lemmy.mlAlready cracked
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    1 year ago

    When a company actually exists that utilizes your view of DLC, then it might be a valid criticism of the phrasing

    No, that’s precisely the point I’m trying to make - “every example of X that has existed so far is Y” does not imply “by definition, X is provably and definitively always Y”.

    You can claim that all DLC that has ever existed is predatory and exploitative (I suspect there are counter-examples; but, fine, whatever, not relevant to my point). You can say that, because of past performance, you are disinclined to trust future examples of DLC or give them the benefit of the doubt. That is all reasonable. But you can’t conclude “because all DLC so far has been bad, the concept of DLC as a whole is bad and can never be used well”.

    As a super-simple example - here are some prime numbers: 5, 11, 37. Are all prime numbers odd? I can give you a bunch more examples if you want!



  • scubbo@lemmy.mltoMemes@lemmy.mlListen here, kulak...
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    1 year ago

    Arguments about the definitions of Communism or Property aside - yes, my farm. As in, the one I work on. The possessive pronoun, despite the name, sometimes connotes association rather than ownership - I do not own my school, my country, my street or (despite what Republicans might wish) my wife.








  • scubbo@lemmy.mltoMemes@lemmy.mlAlready cracked
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    1 year ago

    If they have already developed the content, then it should be released with the rest of the game, for the price of the game.

    Why? Genuine question. What does it matter to you as a consumer when the content was developed?

    If the point you’re actually trying to make is “if the game is developed as a whole, but then content is carved out such that the base game then feels incomplete without it”, then this is already covered: a game which feels incomplete is inherently flawed, and so doesn’t justify the price of a full game. That’s my original point - most people are actually just pissed at inaccurate or unfair pricing, and DLC can enable that (but doesn’t have to), so they misdirect their anger to all DLC instead.






  • scubbo@lemmy.mltoMemes@lemmy.mlVideo game DLC now vs then
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    1 year ago

    My unpopular opinion is that DLC is not, in and of itself, bad. If you don’t want it, don’t buy it! If you do want it - great, no problem! In a world without DLC, you either have to buy the whole game, or not. If you tried it and didn’t like it, you have wasted the whole price of the game. Whereas in a DLC system, you’ve spent the price of the base game, but that’s effectively just a fraction of the total game price. You risked less.

    What is a problem - and what I think most people who think they’re mad about DLC are actually mad about - is charging a price that isn’t commensurate with the amount of content you get. If a full game is “worth” $60, and it’s split up into a $20 base game and 4 $10 DLCs - great, everyone is (or, should be!) happy. But if the publisher charges $60 for $20-worth of base game and then charges for DLC on top, you should be pissed - but you should still be pissed about that mispricing even if the DLC didn’t exist. Yes, DLC is the reason why that pricing strategy is adopted - but that doesn’t mean that DLC itself is inherently bad. There are possible implementations that are not flawed.