This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the world on fire in this way. Is it just timing of the release? Is it a combo of Divinity fans and new D&D fans and Baldur’s Gate oldheads all being stoked about this release for their own reasons? Or something else?

Note:I have not played it yet myself, just curious what folks think?

  • Blxter@lemmy.zip
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    1 year ago

    My understanding is that it is a complete game with no microtransactions to shove along with it. After that I believe it is because it is really really good and not a common genre to get the spot light. Mainly the first part.

    • Lazerbeams2@ttrpg.network
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      1 year ago

      There’s also the reaction from other developers claiming that the game “sets an unrealistic standard for what to expect out of a game” despite it being exactly what people want from a triple A studio. Just a complete, well made, functional game with no microtransactions

  • smoothbrain coldtakes@lemmy.ca
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    1 year ago

    It’s a perfect digitization of D&D 5th edition - it’s like having an automatic dungeon master using the rules and regulations we’ve been playing with on paper for ages.

    It has a massive plot that can vary wildly on playthroughs depending on how rolls go, just like the real version.

    It’s four-player co-op with PVE in an age where cooperation is increasingly rare outside of competitive team games.

    It’s a well designed, properly built, finished product that can be expanded on with DLC, rather than using them to address core gameplay issues. (looking at you Paradox)

      • Neato@kbin.social
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        1 year ago

        Mmmm good point! I’m imagine some of the bigger 5e 3rd parties straight porting their magic items, spells and monsters into the game (monsters would be for custom campaign eventually).

  • zachary3752@lemm.ee
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    1 year ago

    The short version:

    • Game is good, came out at the right time, had a lot of hype and lived up to the hype

    Longer details:

    • The game is just really well made. It’s extremely fun, very polished (except for a few weird bugs), and complete
    • It has a massive IP tied to it. This game had impossible levels of hype and it met those expectations somehow
    • The recent D&D movie was a large success, and D&D in general has been the most popular it has ever been lately
    • Divinity OS 2 Definitive Edition was very well received, people trust Larian to deliver a good product
    • People are sharing this game with their friends. They had a strong marketing push as well as really strong word of mouth
    • Final Fantasy 16 left a lot of us wanting a more traditional RPG after FF16 was anything but traditional
    • We currently live in an era of games like Diablo 4 which ask for a $70 price tag, and then also have a paid battle pass and paid cosmetics. This game came out at $60 content complete with no additional microtransactions. Ultimately that makes this game much easier to reccomend to people.
  • Glide@lemmy.ca
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    1 year ago

    It’s just a quality Western RPG, the like of which we haven’t seen since Bioware was bought.

    Good products create buzz; I really think is is simply that.

    • ddh@lemmy.sdf.org
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      1 year ago

      That and it’s a tire-screeching exit from the abusive road we thought gaming was going down. Microtransactions, lootboxes etc. Baldur’s Gate 3 is refreshing from that perspective and, like me, I think many are amazed that it’s actually working.

      • lolcatnip@reddthat.com
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        1 year ago

        I see nothing revolutionary about a game not having things like microtransactions and loot boxes. Those are mostly restricted to multiplayer games, and the industry never stopped making good single-player games without that bullshit.

        • hh93@lemm.ee
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          1 year ago

          Even a lot of the AAA single player games have day 1 DLCs with skins or 15 different deluxe packages for preorder or something similar though

          Doesn’t need to be the in-game microtransactions but it’s very rare today that everyone starts out with the same stuff in AAA games today

    • Ricaz@lemmy.ml
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      1 year ago

      DOS 1 and 2 were almost on par with BG3 imo.

      Pillars of Eternity was also really good.

    • LetMeEatCake@lemm.ee
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      1 year ago

      Most great games never get anywhere near this much buzz.

      I think it’s a product of the genre. BG3 is in the CRPG category, which had a bit of a resurgence lately between Pillars 1+2, Pathfinder 1+2, and (perhaps most relevantly) DOS 1+2. Good games in an existing category of game helps build up buzz in that category and more players. More players creates more demand… but there hasn’t been that much being made in the CRPG bucket lately.

      Then, on comes BG3. It fits in that bucket. It has much higher production values than the other recent games in that bucket. It’s got one of the most valuable CRPG IPs attached to it with Baldur’s Gate. And it’s reportedly amazing as a game on top. The last part wouldn’t get it anywhere near this much attention on its own, but in conjunction with the others it’s gotten lots of buzz.

      I also feel like Larian handled the early access part really well for keeping the game in discussion without making the game oversaturated in gaming circles. They got a lot of “free” (not actually free, but you know what I mean) marketing out of that.

  • FiveMacs@lemmy.ca
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    1 year ago

    No in-game store

    The game isn’t shit

    People are beyond bored of 95% of the absolute trash that’s being pumped out by the asinine asshole accountants. (AAA Studios)

    It’s nice seeing something that isn’t even close to trash be released.

  • Chaotic Entropy@feddit.uk
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    1 year ago

    It’s not perfect or anything, but it feels like a release with very pure intentions and people seem to resonate with that. No micro transactions, no lootboxes, no DRM (not even Steam’s is implemented), no release day DLC, fast hotfixing, and maybe with the promise of classic expansion packs. The sort of practices that people want to encourage, packaged with a formidable and generally well put together game.

    When bigger, more corporate dev studios come out and give it free marketing by saying how unrealistic it is to make games like it… that’s free, excellent publicity.

    • ReadyUser30@beehaw.org
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      1 year ago

      It’s also bright and colourful and slightly cartoonish in a way that, say, Pillars of Eternity wasn’t. I wonder if this makes it feel slightly more mainstream, slightly more ‘fun’, and a bit less like a stodgy old CRPG from yesterday (and to be clear, I loved PoE the way I loved BG and BG2).

      It’s also got enough wild shit in it to grab a few headlines that way.

      • Chaotic Entropy@feddit.uk
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        1 year ago

        Yeah, it feels a bit less grimy doom and gloom, despite the narrative and themes. Being fully voice acted, and well, helps to no end with what can otherwise turn in to a wall of text reading slog.

  • bl_r@beehaw.org
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    1 year ago

    I’m a crpg fan, and a D&D/PF fan. For me, the thing that makes this game so fun is it feels like a streamlined D&D session. Sure, you can’t do as much as you would like in a D&D session, but you can do 99% of what you would typically want to do.

    The other thing is the game is extremely polished. So many recent games have been underproduced, unpolished garbage with DLC/MTX shoved in and a $70 price tag. BG3 is a breath of fresh air. It’s not perfect, but the care and dedication that went into it clearly shows.

    I feel what makes this game so popular is the fact that the game is just really well made. The story is great, the classes are much better balanced than 5e, and the amount of interesting solutions you can use to solve any problem is just fun. Add co-op, and the game becomes a blast to play with friends.

    Considering the recent rise in trrpg popularity and fans of older titles in the franchise, Larian’s existing fans, and an early access that showed off the game as being fun and promising, I’m not surprised it ended up attracting a lot of players. If you have a large enough player base at launch, and an amazing game, I don’t think it is a surprise the game is lighting the world on fire.

    • TransplantedSconie@lemm.ee
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      1 year ago

      I’ve been telling people: it’s as close to a D&D module you can get in a video game. Right down to the banter between party members. It’s an amazing game.

  • essell@beehaw.org
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    1 year ago

    Are you aware of what a big deal Baldurs Gate series, especially 2, were when they launched back at the millennium?

  • Feydaikin@beehaw.org
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    1 year ago

    I don’t think I have a lot to add to what was already said here.

    But I will say that the Baldurs Gate series already had a pretty big following. It had an established fan-base, like Fallout. But unlike Fallout, Larian chose to stick with what people liked about the originals and expand upon that.

    So there’s another tiny reason to add to the collective.

  • Hot Saucerman@lemmy.ml
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    1 year ago

    I think what isn’t being discussed enough is how many fans of games like Dragon Age Origins this game is pulling in.

    What this game does is straddles the difference between classic CRPGs like the original Baldurs Gate and modern, cinematic RPGs like Dragon Age Origins and Mass Effect, whose games began to veer into very action-oriented cinematic style as opposed to classic three-quarter-overhead-view turn-based style. It also brings the cinematic aspect to romancing companions as well, something that was also pioneered in DAO and ME. Other games had ability to romance as well, but not deeply like DAO and ME made it, with their cinematic style allusion-to-sex scenes.

    This game does both and so it is grabbing the attention of people who loved classic CRPGs like Baldurs Gate, Fallout and Neverwinter Nights, but it’s also grabbing the attention of more “normie(?)” players who cut their teeth on Dragon Age Origins through Inquisition.

    It’s a “best of both worlds” approach that has solidified success because it appeals to the people who loved classic CRPGs as well as the people who wanted the cinematic beauty as well as ability to cinematically romance companions. It has beautiful cinematic detail as well as a fully fleshed out CRPG system and non-linear CRPG story. It’s giving players of all types what they wanted out of an RPG.

    Also, excellent console controls directly help this. Old CRPGs required a mouse and keyboard, but I can play this game split-screen with my SO who only ever played the Dragon Age games and who I struggled to get into D&D previously.

    My SO fucking loves this game, and she wouldn’t have ever been opened up to such a style of game without the excellent cinematic graphics alongside the top tier classic CRPG gameplay. There is no way in hell I could get her to play a strictly top-down no-cinematics classic CRPG. This game opened her up to the genre. It’s essentially the perfect modernization of a classic CRPG.

  • Rheios@ttrpg.network
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    1 year ago

    On top of some of the commentary here, I’d like to add that I think there’s a real chance that WoTC’s put some money behind getting it heavily reviewed/boosted, and so more articles about it and wider attention. That is not to undercut its quality, just that I think its layers of support. (I’ll admit there’s more than a little bit of my distrust of WoTC in that. Like after all their other scandals they need a win to try and suck newbies into the game after so much messing up. And I don’t even mean in the last year or something, their release quality for 5e has been abysmal for a long time.)

    Additionally Larian played the early access thing very well. Not only did they listen to their ongoing players, and even netted some “tried it didn’t like it” people back, it gave time for everyone who was perhaps too into the older isometric BG1&2 titles (like me) to realize the game didn’t seem quite like it was for them and not pick it up. So you get clear, mostly good(if outdated) information out there for people to use in researching if they wanted to buy it, helping to avoid a lot of the knee-jerk hate that stuff like Fallout 4 and 76 got from misplaced expectations that could dull the release.

  • EvaUnit02@kbin.social
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    1 year ago

    As I see it, it’s a confluence of things which have captured the zeitgeist:

    • Larian D:OS games have been very well received.
    • Baldur’s Gate and the Infinity Engine games are beloved.
    • Final Fantasy XVI, the big JRPG for the year, is squarely an action game and some view that as off-kilter. Baldur’s Gate 3, the big CRPG for the year, is squarely an RPG.
    • D&D is a big property and new D&D games often gain a fair bit of attention.
    • People seem to appreciate having no in-game purchases.

    These five things, in my opinion, have pushed Baldur’s Gate 3 to the front of media outlets and, in turn, to the forefront of conversations.

    • AndrasKrigare@beehaw.org
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      1 year ago

      Larian D:OS games have been very well received.

      This is a big part to me, in addition to your other points. D:OS2 didn’t have the same hype going into launch because (at least to me) D:OD was good, but not amazing. Given how well received D:OS2 was, I think the media was primed both to give it attention and praise.

      • HidingCat@kbin.social
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        1 year ago

        D:OS2 was better? As you might tell if you dive into my comments history, I absolutely did not like D:OS.

    • entropicdrift@lemmy.sdf.org
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      D&D itself is close to the highest popularity it’s ever been at (I suppose with this game now it is at the peak), what with the movie having brought mainstream attention to it and Critical Role and other actual play shows bringing buckets of attention to the game/TTRPG hobby over the last 8ish years.

  • ampersandrew@kbin.social
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    1 year ago

    I played but did not get very far into Divinity: Original Sin, mostly because I tried twice to play them co-op, and coordinating adults’ schedules is hard. I love how systemic those games are, but the presentation is limited to what you’d expect from an old-school CRPG. Shortly before release, I saw that this game retains all of that creativity while upping the presentation to the level of something like a Mass Effect, which makes it much more appealing. I hear that Ralph of SkillUp had exactly the same reaction to BG3. So, deep systems + finally catching up in production value and presentation.

  • Jordan Lund@lemmy.one
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    1 year ago

    I think there are three vectors going on:

    1. It’s apparently a super good game. I’m just basing it on reviews, I won’t be playing it until the PS5 version launches.

    2. It has nudity and is being described as “super horny”, so, you know, clickbait.

    https://www.pcgamer.com/baldurs-gate-3-is-the-horniest-rpg-ive-ever-played-and-i-love-it/

    https://www.rockpapershotgun.com/baldurs-gate-3-is-a-relentlessly-horny-video-game

    1. They are having problems getting it running on the Xbox Series S, and that’s blocking it from being released on the fully capable Xbox Series X. So nerdrage/console war clickbait.

    https://www.rockpapershotgun.com/baldurs-gate-3-is-a-relentlessly-horny-video-game

    • dom@lemmy.ca
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      1 year ago

      You’ve also missed all the hype about the lack of microtransactions. That one is pretty big.

      And the bear sex. Although you’d think a sub bullet of point 2, I think its less horniness and more absurdity and “you can do anything”.

      It’s the modern equivalent of “see that mountain? You can go there.”

      “See that bear? You can fuck it”

    • Chaotic Entropy@feddit.uk
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      1 year ago

      I was a bit taken aback that, at a certain point in the game during a celebration, neutrality with most companions meant that they all wanted to fuck my brains out. O.o