cm0002@lemmy.world to Technology@lemmy.worldEnglish · 3 days agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1479arrow-down111
arrow-up1468arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comcm0002@lemmy.world to Technology@lemmy.worldEnglish · 3 days agomessage-square32fedilink
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up10·2 days agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-squarexavier666@lemm.eelinkfedilinkEnglisharrow-up2·2 days agoThanks for this. Got a burst of nostalgia
minus-squareRegrettable_incident@lemmy.worldlinkfedilinkEnglisharrow-up3·2 days agoI had a zx81, 1k ram, still could play pong.
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up2·2 days agoYeah. The average NES game was only 200kb.
Check out demoscene. The mind-blowing things they create with only with kilobytes…
Thanks for this. Got a burst of nostalgia
I had a zx81, 1k ram, still could play pong.
Yeah. The average NES game was only 200kb.