“What you see right there is variable pricing,” Bowser told The Washington Post. “We’ll look at each game, really look at the development that’s gone into the game, the breadth and depth of the gameplay, if you will, the durability over time and the repeatability of gameplay experiences.
AKA corporate greed.
Given modern platforms and tooling, development should be cheaper and faster than ever. You have a huge talent pool, you can cobble together something in Unreal or other Switch-compatible engine, and run automated builds and tests before shipping right to the online store.
That’s called an asset flip, and they are rightfully mocked.
You should go visit every game company and tell them how they are all doing it wrong. You could call yourself the Department of Gaming Efficiency
Every game company? There are so many companies and studios that release amazing games at $20 value, $30, $40,$50, $60. Anything above $60 is simply price gouging.