We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

  • simple@lemm.ee
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    1 month ago

    That’s my experience with 99% of old school point and click games. At some point in every one it devolved into me running in circles and trying every item on every object.

    • ragebutt@lemmy.dbzer0.com
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      1 month ago

      Yeah, basically every game that runs on scummvm is a good candidate here: leisure suit Larry, kings quest, police quest, the dig, sam and max, Indiana jones and the fate of Atlantis, all the sierra and lucasarts ones

      Myst series is another good one. Journeyman project trilogy. These all ruled when I was like 12 years old

      I miss when games were confusing and aimless by default. I know there are still games like this but I feel like the default now is a game that’s like “oh hey, go down this hallway full of locked doors! Except one door is unlocked, that’s a secret area, good for you! But otherwise go down the hallway to the next hallway!”

      • zerofk@lemm.ee
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        1 month ago

        Also the end of the hallway is glowing, and there’s a pulsating dot on your minimap. And if you take 5 seconds longer than needed, your character says to himself: “maybe I should go to the end of this hallway”.

      • simple@lemm.ee
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        1 month ago

        Oh man, king’s quest. Those games were literally impossible without a guide and you needed to go to areas in very specific steps to not softlock the game.

        • ragebutt@lemmy.dbzer0.com
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          1 month ago

          All those old games were so punishingly hard

          You’d play leisure suit Larry or whatever and get 3/4 of the way through and get stuck. Then you’d check a walkthrough and realize you didn’t check the trash can on the first screen of the game for a key item and now you’re fucked and literally have to start over from the beginning

          Or you’d get to a death condition and get a screen that just mocks you: remember to save early and save often!

      • moakley@lemmy.world
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        29 days ago

        Disco Elysium gave me this experience in a new context. But better, because it blurs the line between success and failure.

    • DoucheBagMcSwag@lemmy.dbzer0.com
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      29 days ago

      I gave up on point and click games when the solution to a problem in Monkey Island 2 was to put a fucking dog in your pocket. Even the look Guybrush gives when he stuffs the dog in is like "bet you didn’t think to do that initially huh…?’

      • I Cast Fist@programming.dev
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        29 days ago

        The funny thing is that LucasArts games were done as the “antithesis” to Sierra games, as the latter were chock full of cheap deaths and “Did you remember to do some little side thing 2 hours ago? No? Progress locked, fuck you” situations

        • DoucheBagMcSwag@lemmy.dbzer0.com
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          29 days ago

          Oh right … Yeah at least with all the Lucas arts games you would just be stuck and not perma fucked.

          Like letting a rat live when you only have literal seconds