• Flying Squid@lemmy.world
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    1 year ago

    You know what I hate though? That Nintendo had one of the best ideas for a console ever and then said, “fuck it, we’re never doing that again.” I don’t even get it. It was super popular.

    • Cicraft@lemmy.world
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      1 year ago

      Thing is they did do that again, they just didn’t show the Wii U the same love they had for the Wii

          • H_Interlinked@kbin.social
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            1 year ago

            Didn’t think I would have to explain that.

            You didn’t. You just repeated what the other guy said in different words, haha. I think he’s looking for a little more detail. It’s an 11yo console and we’re not all Nintendo historians.

            • WarmSoda@lemm.ee
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              1 year ago

              You don’t need a historian to figure it out. It’s a pretty simple concept.

              • hoodatninja@kbin.social
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                1 year ago

                Well, apparently it’s not simple because you completely missed why I said what I said. Y’all seem to have this idea that Nintendo was a victim of the Wii-U’s failure, and that it wasn’t somehow the result of their decisions. It’s like you think they didn’t develop and sell it themselves, that they suddenly appeared after it already existed. But if you want to just engage in some performative snark be my guest. I’ll be off lol

            • hoodatninja@kbin.social
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              1 year ago

              Honestly, what I find weird is that they seem to think Nintendo wasn’t somehow responsible for the disaster that was the Wii-U. Like only had to respond to it and had no role in its failure. It’s very odd and I’m assuming it’s not the intention so I’m seeking clarity here.

        • Mint_Raccoon@kbin.social
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          1 year ago

          The Wii U wasn’t even remotely as financially successful as its predecessor, the Wii, so Nintendo didn’t put in as much effort. The Wii was a big hit with the casual market as well as Nintendo’s usual customers. Unfortunately, the Wii U failed to live up to expectation for a variety of reasons. One example is that much of the casual market didn’t see the need to upgrade (I suspect a lot of them, being new to gaming, didn’t really understand that the Wii U was a new console).

          • Final Remix@lemmy.world
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            1 year ago

            I worked in a GameStop when the Wii and then WiiU dropped. The Wii had one fucking massive ad campaign. Info packets, demo units, etc. We had it all.

            The WiiU initially showed up as a SKU under the Wii as an accessory, and then for the longest time, we couldn’t get a straight answer as to whether it was its own thing or if it was like a SegaCD or 32x, or if it was just a new controller or what. When we got answers, it was already well into the preorder timeline and numbers were terrible, at least at my store.

          • hoodatninja@kbin.social
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            1 year ago

            This kind of feels like a chicken/egg problem. Maybe if they put the work in it would have done better?

            I mean I understand the history of the Wii-U better than you probably think, but I just find the phrasing of your statement very interesting. Because it basically says “if it wasn’t such a failure, Nintendo would have done more for it.” It kind of implies a Nintendo isn’t responsible for how it flopped and is instead a victim of it even though they’re ones who made and sold it. Like their hands were tied.

            It’s very odd to me and I’m just trying to parse your real meaning, because the above sounds very silly to me.

      • hoodatninja@kbin.social
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        1 year ago

        So much garbage released on Wii. Really harkened back Nintendo’s roots lol. I love the Wii and it has a lot of great releases but it really felt like 30% of the catalog was shovelware.

    • SheeEttin@lemmy.world
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      1 year ago

      What idea, exactly? Because the pointer feature was fun, but not what I’d prefer to use often. The Switch has the same motion control, plus it’s portable.

    • voxel@sopuli.xyz
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      1 year ago

      well they did release a second wii, wii u was very good (a huge upgrade with some amazing games). their marketing failed though, and it got much less casual wii-style games (also caused by said marketing fail)

      • hoodatninja@kbin.social
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        1 year ago

        It wasn’t just marketing fail. They failed to get developers on board and failed to player test adequately, a mistake that Nintendo consistently makes in cycles. N64 and Gamecube should’ve taught them but finally it seems with Switch they’ve gotten the message.

        The Wii-U is fine but severely underpowered and the tablet was very limited in range and capability. I have one and enjoy it but it simply wasn’t impressive from a hardware standpoint and it wasn’t clear what you were supposed to do with it as an end user. Sony & Microsoft also ironed out their online gaming experience while Nintendo continue to flounder. That was a really important market in the 2010s and they completely failed to capture any of it.

        The PS4/Xbox one just blew it out of the water performance wise. The tech gap was too wide (the CPU was a serious bottleneck) and it was a pain to develop for them when you could just develop for PC and/or PS4 and/or Xbox.

        • voxel@sopuli.xyz
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          1 year ago

          to be fair wii was also serverely underpowered (it’s a tiny upgrade over gamecube)

          • hoodatninja@kbin.social
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            1 year ago

            Yeah but 360/PS3 were barely pulling 720p @30fps so it wasn’t as stark. Lots of games couldn’t even 720p.