• masterspace@lemmy.ca
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    26 days ago

    If gamers are bitching about a game not adding a whole new island, you should ignore them because they’re clearly idiots.

    If gamers are bitching about your menu system being navigable by someone with less than a PhD (cough, Risk of Rain 2 on console, cough), and you’re estimating that will take 6 months to fix, then that’s because you (as a company) coded your software badly.

    • ramirezmike@programming.dev
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      26 days ago

      6 months doesn’t sound unrealistic for re-doing a menu system. Designing, reworking art, re-programming workflows and then testing everything can take several months. Even just the logistics of releasing it after it’s done, that alone can take a month.

      Yes, it is possible to setup everything in a very generic way that is data-driven, but that also is a lot of work that has to be prioritized with the scope of the project and the team members available.

      • sugar_in_your_tea@sh.itjust.works
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        25 days ago

        it is possible to setup everything in a very generic way that is data-driven, but that also is a lot of work

        Sure, but it can also be reused in future games. Separate styling from behavior and you can make it look unique for every game with minimal code changes.

    • slazer2au@lemmy.world
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      26 days ago

      I like to link them to any modding SDK (official or unofficial) and as them why don’t they make it.

      • shoo@lemmy.world
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        26 days ago

        Well for one they’re a consumer who paid for a functional game. Nobody expects drivers to break out power tools and mod their car right off the lot.

        It’s even more embarrassing when modders do fix it. Some random guy with no source code access manages to fix an issue in 3 weeks that a whole team couldn’t fix in 3 years.

    • simple@lemm.ee
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      26 days ago

      cough, Risk of Rain 2 on console, cough

      I still remember when they somehow broke the Xbox version and nobody could get past the start menu.

    • killeronthecorner@lemmy.world
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      25 days ago

      Describing design problems and attributing them to “bad code” is part of the problem tbh. The issue in your example started long before any code was written.