• Tattorack@lemmy.world
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    2 days ago

    … as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist…

    There are third party options for this.

    … and would leave rights holders liable.

    Liable for what? A service everyone knows they’re no longer providing? Are car manufacturers still liable for 50 year old rusty cars people still drive? Can Apple today be held liable for a software vulnerability in the Lisa or the Mac II?

    In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

    Then don’t design games that way. Don’t make games like these. This is good news, actually.

    • Toga65@lemmy.world
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      2 days ago

      It’s crazy how they act like no one else could run a server for a live service game.

      We used to fucking buy and rent servers to game on our own private servers.

      Its wild how this disappeared and all server structure just got consolidated into shit like AWS and Azure.

    • nibbler@discuss.tchncs.de
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      2 days ago

      I agree, the liability for user content in community hosted games is just pure bullshit excuses.

      online-only is not bad, some mechanics just work like that. that’s totally fine. Just release the server code when you don’t want to host any more.

      • Tattorack@lemmy.world
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        2 days ago

        I know. I like online content as well. Some of the games I spent the most hours in (Warframe, Helldivers 2) are these kinds of games. But if a corpo lobbying group is forcing the choice between “Enshittified always online” or “never any online content ever anymore” I’ll choose the latter.