Edgelord_Of_Tomorrow@lemmy.world to Games@lemmy.worldEnglish · 2 years agoTodd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'www.pcgamer.comexternal-linkmessage-square110fedilinkarrow-up1387arrow-down120file-textcross-posted to: pcmasterrace@lemmy.world
arrow-up1367arrow-down1external-linkTodd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'www.pcgamer.comEdgelord_Of_Tomorrow@lemmy.world to Games@lemmy.worldEnglish · 2 years agomessage-square110fedilinkfile-textcross-posted to: pcmasterrace@lemmy.world
minus-squareNuPNuA@lemm.eelinkfedilinkEnglisharrow-up10arrow-down2·2 years agoYou realise custom engines are built for specific game types right? iD Tech is great for creating high fedelity FPS games with linear levels and little environment interactivity. That’s not what Bethesda make though.
You realise custom engines are built for specific game types right? iD Tech is great for creating high fedelity FPS games with linear levels and little environment interactivity. That’s not what Bethesda make though.