With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
disagree. they are related and absolutely add to the difficulty of learning how to beat a new boss. it’s way easier to develop a strategy and muscle memory if you can retry the boss fight as soon as possible without having to redo other sections of the game first.
I disagree. Having a slight forced intermission between attempts both gives me pause to reflect on what I needed to do better, and presents a risk of not making it back to my death point, which keeps me mindful.
I like Silksong’s runbacks a lot more than I’ve liked the ones in 3d soulslikes though. In Dark Souls for example the risk of losing your corpse felt really high, whereas in Silksong you very often have either a gate that unlocks a quicker route back, or a clever acrobatic solution that reliably avoids all the enemies.
disagree. they are related and absolutely add to the difficulty of learning how to beat a new boss. it’s way easier to develop a strategy and muscle memory if you can retry the boss fight as soon as possible without having to redo other sections of the game first.
I disagree. Having a slight forced intermission between attempts both gives me pause to reflect on what I needed to do better, and presents a risk of not making it back to my death point, which keeps me mindful.
I like Silksong’s runbacks a lot more than I’ve liked the ones in 3d soulslikes though. In Dark Souls for example the risk of losing your corpse felt really high, whereas in Silksong you very often have either a gate that unlocks a quicker route back, or a clever acrobatic solution that reliably avoids all the enemies.