• Feyd@programming.dev
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    2 days ago

    The other day, I fought the boss of the abyss in the dark souls 1 dlc. It took me 5ish attempts, and I changed my gear to have more magic resist after I got further in the fight and got merked by magic attacks. All spending 2 minutes between each attempt running back to the fog gate did was make me zone out and wish I could just get right back to it.

    Btw, the original runback was mega man, where you get to try the boss until you run out of lives then you have to do the entire level again. Still way more interesting than running past everything in souls games.

    • teawrecks@sopuli.xyz
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      2 days ago

      Do you believe DS and Megaman could have been even more iconic if they had listened to players and made their runs back shorter?

      My point is, it’s not like the designers didn’t know what they were doing, this is a very obvious aspect of their gameplay. And regardless of how minor inconveniences like this make us feel as players, we don’t know that it’s not precisely those lows that contrast with the highs to create the intended experiences which made those games cult hits to begin with. You wouldn’t look at a Rembrandt and say, “look how much of the painting is just black! You’re wasting all this space! You could add so much detail and context in there!”

      I’m a firm believer that “given the opportunity, players will optimize the fun out of a game”. If players weren’t complaining about the run back, then they would be complaining about the empty flask drinking animation. Inconvenience is not a convincing argument to me. Just like any art, games are free to evoke any and all emotions. It only becomes a problem if the emotion they keep evoking is boredom lol. But even then, boredom is a valid tool on the artist’s palette; sometimes the only ones who are getting bored are the boring people.

      • CileTheSane@lemmy.ca
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        1 day ago

        I loved Ender’s Lilies and it had save points outside the boss rooms. I do not believe the game would have been more iconic if I had to run through several rooms of enemies before fighting a boss again.
        The joy of victory came from overcoming a difficult fight, not from avoiding a tedious repeat.

      • Feyd@programming.dev
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        2 days ago

        I actually said I like the mega man version. I think the dark souls version is boring and doesn’t do anything of what you’re saying. I don’t even remember run backs from when I played half of hollow Knight because I didn’t even think the game was hard. It just wasted time in so many ways that I decided I’d rather play a different game that didn’t, but if people had to deal with the time wasting design that I remember and also do dark souls boss run backs then I’m not surprised they’re irritated.

        Edit: and no I don’t think DS would be less iconic if you didn’t have to do boring runs between boss attempts…