simple@lemm.ee to Games@lemmy.worldEnglish · 2 年前Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changesnitter.netimagemessage-square63fedilinkarrow-up11.79Karrow-down114file-text
arrow-up11.77Karrow-down1imageCreators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changesnitter.netsimple@lemm.ee to Games@lemmy.worldEnglish · 2 年前message-square63fedilinkfile-text
minus-squaredouglasg14b@lemmy.worldlinkfedilinkEnglisharrow-up46·2 年前Many many hours is a massive understatement. Thousands and thousands of hours is more appropriate
minus-squareterny@lemmy.mllinkfedilinkEnglisharrow-up3·2 年前I don’t know how you could change the engine without rewriting the entire thing basically from scratch.
minus-squaremee@programming.devlinkfedilinkEnglisharrow-up1·edit-22 年前It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier
Many many hours is a massive understatement.
Thousands and thousands of hours is more appropriate
I don’t know how you could change the engine without rewriting the entire thing basically from scratch.
It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier