• explodicle@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    18
    ·
    6 hours ago

    I’ve wanted to get into VR for the longest time but they all seemed like extremely walled gardens. This sounds awesome to me.

    • Ftumch@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      3
      ·
      2 hours ago

      I’ve got a Meta Quest 2 as a hand-me-down and yes, it’s extremely locked down. It’s possible to use a third-party app store, but to make it work you have to get a developer account with Meta and enable wireless debugging.

    • Rcklsabndn@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      1
      ·
      5 hours ago

      For most of my life VR has been, ‘VR is a great way to experience shitty games and you just have to pay a grand or more for this interactive tummy ache, and your unit may not be supported next year! Buy!’

      I’m going to hold out until I can pick up one of these at the pawn shop for a bill.

      • zqps@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        13
        ·
        edit-2
        4 hours ago

        I got an Index for cheap last year and was very excited to play a number of my favorite games with optional VR mode. Turns out:

        1. the Index ecosystem is more accessible than expected. 2) the games I was looking forward to all played like ass and made VR seem like a stupid gimmick. 3) In a desperate move that felt like sunk cost fallacy, I tried several VR-only games, and got TOTALLY hooked on modded Beatsaber. This itself made the buy-in worth it.
        • TonyTonyChopper@mander.xyz
          link
          fedilink
          English
          arrow-up
          4
          ·
          31 minutes ago

          VR-only games

          For the most part VR “ports” of traditional games are not worth buying. The developers usually put 0 effort into them. There are exceptions like sim racing titles, but for the most part games developed specifically for VR will be way better designed

      • utopiah@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        5 hours ago

        ‘VR is a great way to experience shitty games

        Have you tried Half-life: Alyx?

        I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.

        If you hate it, move on.

      • Rcklsabndn@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        ·
        5 hours ago

        Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.

        I’ll hold off on VR until there is a decent open source unit that isnt $800.

        • whaleross@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          3 hours ago

          I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.

          • Rcklsabndn@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            4
            ·
            edit-2
            3 hours ago

            Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.

            Dad was pissed that he’d blown $20 on it.

            Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.

            I’d of been angry too.

            • whaleross@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              2 hours ago

              I think that’s the same game I queued up for like 90 mins at a computer fair to have a few minutes of very confused playtime and that was it.

    • oopsgodisdeadmybad@lemmy.zip
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 hours ago

      The problem is to really make an informed decision you have to try it first-hand. The sensory experience unlike any other device, so descriptions aren’t super helpful, video doesn’t convey what it’s actually like, so you really have to experience it to understand it.

      Also given how common it seems to be anecdotally to get sick from it, no one wants to jump in just to have to jump back out.

      And unless you know someone that already jumped in and can try theirs, a lot of people like me just don’t want to commit sight unseen. (I mean I’m also broke, but this would be true anyway)

      I don’t have a way to try it out, so until I do it’s not on my radar to care. I’m very curious about it. Even if I don’t like it I do really want to see what it’s like at least once. But I’m not gonna pay for that chance. It’s gotta impress me without effort on my part (more than driving to it anyway).