• turmacar@lemmy.world
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    15 hours ago

    Are 600 player servers impressive? I’m sure they have plenty of hardware and engineering involved but that doesn’t sound exceptional as much as expected for the scope they’re aiming for.

    WoW is a simpler game, in that it’s effectively 2 dimensions and doesn’t involve physics, but that would be a fairly low server population, especially back in it’s heyday. Ditto for many other big MMOs.

    EvE has 600+ player battles on a fairly regular basis, much less on a server instance in general.

    • boywar3@lemmy.world
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      6 hours ago

      I’m not super knowledgeable with how it works, but it is essentially a system for seamless jumps between multiple servers “meshing” them together so there is zero noticeable lag time between them. There isn’t a single loading screen going across multiple star systems, which is a pretty significant achievement, especially given how detailed the game itself is.

      I’ve never played World of Warcraft or really any MMO, but it is my understanding that there are areas to load into new places (a short black screen on entering a building, a “portal” to another zone, etc.).