Valiane@lemmy.world to Games@lemmy.worldEnglish · edit-21 day agoEuropean lawmakers will study a ban on 'loot boxes' and addictive features in video gameswww.euractiv.comexternal-linkmessage-square29fedilinkarrow-up1425arrow-down14
arrow-up1421arrow-down1external-linkEuropean lawmakers will study a ban on 'loot boxes' and addictive features in video gameswww.euractiv.comValiane@lemmy.world to Games@lemmy.worldEnglish · edit-21 day agomessage-square29fedilink
minus-squareCruxifux@feddit.nllinkfedilinkEnglisharrow-up12arrow-down2·1 day agoLoot boxes and microtransactions made me hate playing videogames.
minus-squareFeyd@programming.devlinkfedilinkEnglisharrow-up7arrow-down1·1 day agoEven the benign psychological manipulation away from just starting a game and enjoying it that is achievements is annoying
minus-squareCruxifux@feddit.nllinkfedilinkEnglisharrow-up2·1 day agoYeah. I think part of it is just that I’ve grown out of them. But part of it is enshittification.
minus-squaremushroommunk@lemmy.todaylinkfedilinkEnglisharrow-up3arrow-down2·1 day agoYour tastes may change and you might have changed as a person as you aged but there’s nothing to “grow out of”. Games aren’t inherently childish. Certain ones can be, but games as a whole aren’t
minus-squaredoublah@sopuli.xyzlinkfedilinkEnglisharrow-up1arrow-down1·1 day agoLuckily for you, there’s more games without any loot boxes or micro transactions than you can play in your lifetime.
Loot boxes and microtransactions made me hate playing videogames.
Even the benign psychological manipulation away from just starting a game and enjoying it that is achievements is annoying
Yeah. I think part of it is just that I’ve grown out of them. But part of it is enshittification.
Your tastes may change and you might have changed as a person as you aged but there’s nothing to “grow out of”. Games aren’t inherently childish. Certain ones can be, but games as a whole aren’t
Luckily for you, there’s more games without any loot boxes or micro transactions than you can play in your lifetime.