• Oberyn@lemmy.world
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    8 hours ago

    Cute CUTE CUTE ‼️‼️

    Wish there was shapeless (light|dark) monochrome version of icon pack

    Wonder wat sorta effects they would use if fully realised design language . How complex would implementation be , graphical requirements included . Notice onef widgets has fluff cut off by hard border . Every app would need rewriting from ground up to be fluffified

  • Phoenixz@lemmy.ca
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    10 hours ago

    I don’t hate it at all, if this were an option, especially if the hair would move, I’d consider it…

  • boaratio@lemmy.world
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    16 hours ago

    If only it supported modern Lawnchair launcher. I emailed the devs to let them know after I bought this icon pack. Hopefully they update their pack to support this. I def want fluffy icons.

  • ChaoticNeutralCzech@feddit.org
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    1 day ago

    With a hair simulation running, applying force every time you interuact. They have to justify the GPU and the best ROI is to maximize first impressions. Yes, it will make the launcher RAM-hungry and super unresponsive when multitasking but usability is secondary.

    • bluesheep@sh.itjust.works
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      1 day ago

      If your next phone doesn’t have a 5090 running constant hair simulation and ray tracing do you even dare show it off in public?

    • thedirtyknapkin@lemmy.world
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      23 hours ago

      i bet they could find some way to premake the hair animations on icons like this. like they really only need to move in 2 directions. you could make that look pretty good with like 200 canned animations. different speeds and start/stop styles is all you should really need. at that point it’s not too different from creating a walk loop for a video game. you’d just be calling up various premade animations with a system to string them together believably. it’s totally doable. certainly no worse than other “live wallpapers” that were a popular included feature about a decade ago.

      • ChaoticNeutralCzech@feddit.org
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        22 hours ago

        Of course. You need about 1 hair per 2x2 pixels on a 1080p screen and 4x4 on a 4K screen. That totals about 10,000 hairs per icon in the simulation, which can be precomputed into animations. Third-party icons will be 2D (or 2.5D if the FG/BG layer of the icon is handled separately, doubling the animation data). Now it’s “just” a matter of drawing 10,000-20,000 lines with precomputed shading and textures from the icon’s 100x100 bitmap render.

        Also, the GPU is only used by apps while they’re in the foreground, so the launcher might be able to use all of its power. And it could cache animations for existing icons (who cares if the system uses 32 GB of storage? Buy the higher option, peasant!)

        • BanMe@lemmy.world
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          18 hours ago

          But I want it to leave an indent where my finger presses, in the direction I drag it. And you have to gently rub it to get the indent to go away.

          • ChaoticNeutralCzech@feddit.org
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            11 hours ago

            Or shake the device for a while to make all indents go away. I guess the GPU could do that too if it’s the only thing it’s busy with.

  • fibojoly@sh.itjust.works
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    1 day ago

    I’m more shocked by the shite installed on that poor phone than on the look of the icons. They look deliciously fluffy :) Make them squishy / reactive to pressure and you got a deal!

  • BartyDeCanter@lemmy.sdf.org
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    1 day ago

    That looks pretty fun to me. I’d use it.

    Of course, my favorite UI theme was the Winamp skin that made the whole thing look like it was hand drawn in pencil. Now I’m wondering if there is either a fuzzy or hand drawn Gnome theme.