It’s wild to say that, 10 years ago today, an upstart studio shipped a little game called Grim Dawn. What’s mind-blowing to us is that that game went on to not only become a success beyond our wildest dreams at the time, but to become a staple in the ARPG genre. Grim Dawn’s success enabled Crate Entertainment to grow from a studio of just 8 people to a team of 29 today, with 4 projects currently in development. Your early support has allowed us to not only stay independent from publishers, b...
My favourite ARPG, and one of my all-time favourite game. The gameplay, the character builds and loots are awesome, I especially like that you can use green Monster Infrequent equipments in the endgame too. But what’s even better are the lores. Every faction exists reasonably, there are no black and white, random NPCs you met on the road who only have a few sentences, make you feel for them too. I think I’ll continue playing it for many years. I’m also looking forward to the new expansion.
My favourite ARPG, and one of my all-time favourite game. The gameplay, the character builds and loots are awesome, I especially like that you can use green Monster Infrequent equipments in the endgame too. But what’s even better are the lores. Every faction exists reasonably, there are no black and white, random NPCs you met on the road who only have a few sentences, make you feel for them too. I think I’ll continue playing it for many years. I’m also looking forward to the new expansion.