• Tahl_eN@lemmy.world
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    6 hours ago

    I appreciate the joke, but the rules are exactly why they go “oof”. The scarf has higher requirements for precision and a more constant overhead than a one-off giant summon.

    You could make them go “oof” on the summon if you added a requirement that the lava properly flow along the ground and interact with all characters near the event.

    • SleeplessCityLights@programming.dev
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      4 hours ago

      Let me translate. Adding a completely new object with new rules is easy compared to modifying exist assets and it’s new a clothing peice. Cosmetics are hard to implement, especially a fucking scarf which is on top of all the major animation areas. Do the animations still look good? Do I need to adjust the cutscenes to account for which scarf is being warn? How does this affect lighting?

    • UnderpantsWeevil@lemmy.world
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      6 hours ago

      The scarf has higher requirements for precision and a more constant overhead than a one-off giant summon.

      I mean, there’s a scarf.

      And then there’s a scarf

      You could make them go “oof” on the summon if you added a requirement that the lava properly flow along the ground and interact with all characters near the event.

      I think the better question is “How many polygons do you want and what do you want them to do?”

    • DivineDev@piefed.social
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      6 hours ago

      Exactly, the first request is so vague that you can just implement it in a way that doesn’t require any complicated programming magic, but a scarf has the implicit expectation to swing around and not intersect with the player or itself. Or worse, expect the player to summon a demon wearing a scarf!

      (Still a good joke though)

      • ViatorOmnium@piefed.social
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        6 hours ago

        Or you could go the JRPG way and make the scarf clip through everything including on cut scenes where the devs had 100% of control over the position of everything.

      • rumba@lemmy.zip
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        5 hours ago

        Scarf on the demon is probably fine :) They can bake it into the new movement frames. Player has all kinds of focus and real time physics :)