jokes on you, i only play video games that is made by a atleast “Decent” company,not made in a slopware engine like Unity,unreal?(the engine isnt bad itself its just the company,also includes the middle ware it uses if the middle ware is also usable by free software too,made by a company with good track record or heavily modified),doesnt do kernel level anticheat,moddable in some way.
Unreal - the engine - has fallen from grace. Not just due to all the slop produced with it, but because it’s horribly overengineered.
Nowadays it’s rate to come by with an engine that is purpose built. Now each and every engine must account for most popular game genres at the moment, that could be done with them.
It’s used for 2d/3d animation, modelling, live events, broadcasting, virtual architecture, simulation, gaming, and probably many I’m not even aware of.
It’s designed to be modular and is open source (source available with a share-alike license).
One common thing that even Epic comments on is how the default UI is meant to show you how it works but many games don’t even change it.
If you’re making a game then you should turn off all the modules you aren’t using so it doesn’t ship with your game.
If you’re loading data in then you should load it on a separate thread but many use the game thread and it results in people with low IQ thinking it’s the engine’s fault.
jokes on you, i only play video games that is made by a atleast “Decent” company,not made in a slopware engine like Unity,unreal?(the engine isnt bad itself its just the company,also includes the middle ware it uses if the middle ware is also usable by free software too,made by a company with good track record or heavily modified),doesnt do kernel level anticheat,moddable in some way.
Is this a mean or are you being real?
why? am being fr
You say that but the only game that i run on that computer is nestopia (emulator) and super tux…
Unreal - the engine - has fallen from grace. Not just due to all the slop produced with it, but because it’s horribly overengineered.
Nowadays it’s rate to come by with an engine that is purpose built. Now each and every engine must account for most popular game genres at the moment, that could be done with them.
i see, and never knew Unreal was horribly overengineered.(maybe due to graphics?)
It’s used for 2d/3d animation, modelling, live events, broadcasting, virtual architecture, simulation, gaming, and probably many I’m not even aware of.
It’s designed to be modular and is open source (source available with a share-alike license).
One common thing that even Epic comments on is how the default UI is meant to show you how it works but many games don’t even change it.
If you’re making a game then you should turn off all the modules you aren’t using so it doesn’t ship with your game.
If you’re loading data in then you should load it on a separate thread but many use the game thread and it results in people with low IQ thinking it’s the engine’s fault.
i never said the engine was bad,but the only problem is the company (Epic Games).
I thought I was explaining it.
ohh i see, i thought you where explaining the good stuff about the engine because i said something bad about it.
Wouldn’t be that bad, but it’s a multiple decades old engine. In fact, it’s first version even had software rendering for PCs without 3D accelerators.