This was actually the sub-headline of the article but I thought was the more important party of the article.

Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.

“We found out at the same time as the public,” said one Ubisoft developer.

Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.

  • TalkingFlower@lemmy.world
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    3 hours ago

    Every single headphone has its own interpretation, which is why audiophiles have different headphones for different types of music; some have more “space”, like there is some distance between you and the performer. Some feel more “intimate”, like you are among them, some are specifically tuned to be a bass monster.

    Not sure what studio grade you are talking about, every single headphone has its own interpretation. Some “studio grade” headphones are so shrill to my ear that they are only good for detail work, some of them are pleasant enough for general listening. AKG K240 has been a standard for many years, and it sounds honey-glazed compared to some Beyerdynamics.