DLSS5 should not be run where an artist does not want it to be run.
DLSS5 requiring two GPUs is horrible, and can only push us further towards the dreaded “game in the cloud”
But if a tool enhances a texture in a specific way, for instance sharpening lines along a garment, or adding shadows to an object under a lamp, how is that different than existing texture mapping algs?
As artists learn to predict what these tools do, and where to take advantage of them (such as in backgrounds or on specific textures), I think they will become useful. At least I hope. If nvidia doesn’t provide tooling to do that, then I’m 100% on the same page as you.
I agree on two things:
But if a tool enhances a texture in a specific way, for instance sharpening lines along a garment, or adding shadows to an object under a lamp, how is that different than existing texture mapping algs?
As artists learn to predict what these tools do, and where to take advantage of them (such as in backgrounds or on specific textures), I think they will become useful. At least I hope. If nvidia doesn’t provide tooling to do that, then I’m 100% on the same page as you.