the firm is working to sign up games from other developers, who’ll earn from a revenue share based on player engagement.
This is the dealbreaker for me. If there is a masterpiece game on there that takes 10h to complete, and a slop game that people sink 100s of hours into, I want the rev share to reward the 10h masterpiece more. I do not want an indie subscription service that incentivizes player engagement, full stop.
This is the dealbreaker for me. If there is a masterpiece game on there that takes 10h to complete, and a slop game that people sink 100s of hours into, I want the rev share to reward the 10h masterpiece more. I do not want an indie subscription service that incentivizes player engagement, full stop.
Fair criticism, though I’m curious if engagement translates directly to hours spent. I wonder if they have any other way to measure.
Maybe one simple thing would be if players take the time to review a game, it presents a boost to “engagement” disregarding their playtime.
If Steam is any indication, a system like this would reward devs for posting something controversial on twitter