This seems really interesting? Kind of like a rimworld mmo with less violence is sounds like.
I’ve played in the Seed closed beta. It’s awful. It’s not a game that anyone should invest any time in. I would describe it as the kind of thing self-absorbed developers build because they enjoy the process of building it, not because anyone but them will enjoy using it.
It’s a lightly-interactive Sims knock-off with all of the soul stripped out, zero story or narrative creation, and instead we’ve got Baby’s First Toy Economy Systems that are so trivially exploitable that it’s ruined every play session I’ve participated in because the entire world’s resources become dominated by 3 players within the first two weeks. There’s a barely-funcional civics system where players can elect somebody national leader, and there’s a toy government of the president’s cronies who can pass policies to alter some national economy settings (tax rate, import/export priorites, etc.).
There’s almost nothing stringing any of the game’s systems together. The developers appear to have a lot of faith that the player will somehow care about the goings on of their bots. But there’s not really all that much going on. Bot-to-bot interactions are shallow and purposeless. There’s just nothing going on in the game to latch onto.
As the saying goes - Imitation is the strongest form of flattery that mediocrity can give to greatness.
all of the soul stripped out
zero story or narrative creation
3 people control the entire economy
barely functional civics system
toy government of the president’s cronies
interactions are shallow and purposeless
Sounds like a pretty accurate simulation to me
Tbf you played a beta. A lot can change between now and full release
I’m aware. I played Ultima Online.
It’s the curse of niche MMOs, the dream games of some people, that get shredded into disaster, because they don’t have enough players or they will mostly attract players who are clearly not the target audience.
“[…] the entire world’s resources become dominated by 3 players within the first two weeks. There’s a barely-funcional civics system where players can elect somebody national leader, and there’s a toy government of the president’s cronies […]”
I mean, that doesn’t sound fun, but actually sounds pretty realistic :(
It’ll take a lot of effort to keep the systems from being exploitable like that, I expect. And maybe so much structure will be needed that it’ll become rather un-fun.
I use to be excited about such systems and ideas in games. But I’ve come to realize that players will break and ruin anything you put in front of them.
That’s sad to hear! I will definitely have to wait until their systems start clicking then.
One thing I actually disliked about GTA5 was that the game wouldn‘t exactly pick up where your last session ended. Instead, it felt like the world continued in my absence. I would save my game as Franklin in his house but the next time I boot up the game I‘m controlling Trevor waking up in a pile of garbage, feeling just as disoriented as he did. Even when it made for some surprising moments I disliked it overall.
Less violence? Have you played EvE Online?
Yep! I played entirely too much.
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Yeah EVE online was one of my favourite games ever but damn did I spend a ridiculous amoint of money keeping 4 accounts subscribed for a few years there smh
I like the dragons dogma thing but I would like it to be with your character. like you decide if they are on the market when you log off and maybe being in a guild the guildmates can have your character in their group for free if your logged out.



