Been toying with an idea for a while. Cosmic horror where the only way to win is to leave almost immediately. You play as a group of four engineers sent to repair comms at an Antarctic research base. The goal is you arrive, see shit’s fucked, and head back to the boat immediately.
If you choose not to, you assign one weapon/tool to each party member. Wrench, welding torch, ice pickaxe, etc. the trick is that the tools determine which characters die, so even if you start over and change the assignments, whoever has the wrench dies at the same time, every time. And I want there to be “wrenchable” objects after that story point that you can’t interact with.
In addition, I want Bloodborne style sanity points that you get for interacting with the world, and the more you have, the worse things get for you. Essentially, I want to punish people who play games the way I do and explore every single crack.
Oh, and I want the monster at the end to be surrounded by invisible eyes that become visible as its head passes through them, like it’s emitting bubbles in reverse.
Edit: Forgot to mention that you can go back to the boat AT ANY TIME. The endings just get worse for you (and eventually, the world).
Been toying with an idea for a while. Cosmic horror where the only way to win is to leave almost immediately. You play as a group of four engineers sent to repair comms at an Antarctic research base. The goal is you arrive, see shit’s fucked, and head back to the boat immediately.
If you choose not to, you assign one weapon/tool to each party member. Wrench, welding torch, ice pickaxe, etc. the trick is that the tools determine which characters die, so even if you start over and change the assignments, whoever has the wrench dies at the same time, every time. And I want there to be “wrenchable” objects after that story point that you can’t interact with.
In addition, I want Bloodborne style sanity points that you get for interacting with the world, and the more you have, the worse things get for you. Essentially, I want to punish people who play games the way I do and explore every single crack.
Oh, and I want the monster at the end to be surrounded by invisible eyes that become visible as its head passes through them, like it’s emitting bubbles in reverse.
Edit: Forgot to mention that you can go back to the boat AT ANY TIME. The endings just get worse for you (and eventually, the world).