• someacnt_@lemmy.world
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    19 minutes ago

    There’s this thing floating in my mind for some time. A colony management game, where the colony is regressing instead of progressing.

    You manage an isolated colony on a deserted planet slowly falling apart, desperately trying to mitigate the damage and survive the fall. You begin with automated system managing the colony, so that you won’t get overwhelmed by all the systems. Then, systems begin to fail one-by-one, by external factors putting them in strain. Maybe the colony train network goes down first, then the communication network breaks down, leading to civil unrest. Next, heating fails, then environmental shielding, and oxygen goes out. You can utilize emergency systems and construct makeshift components, but it can only lessen the impact, not reverse the entire breakdown.

    Maybe this is uncommon because sense of despair makes it unfun, but I would still find it interesting.

  • weew@lemmy.ca
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    2 hours ago

    Basically Cyberpunk 2077 MMO, with more of everything. But also a good single player story.

    i.e. more body types, more cyberware, more RPG options/builds. More missions, mission types which favor different builds (i.e. stealth vs head on assault vs speed vs hacking). More environments (including space) and other cities around the world, and the Net as well, with more to explore.

  • Corhen@lemmy.world
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    2 hours ago

    A game similar to Oregon Trail, where you guide a dwarven trail across a post magical apocalypse to start a new dwarven outpost, gameplay would focus on hard calls, trading the future for the present.

  • GreenKnight23@lemmy.world
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    2 hours ago

    mobile game like flappy bird.

    instead of it being a bird, its a top-down view of a toilet and the player has to piss in the bowl.

    levels get more difficult as you progress.

    • piss blasting poop off the bowl
    • pissing around the soaked lunker that will break open and end the game (it slowly follows your stream so there’s no way of avoiding it)
    • avoiding dripping on your pants
    • piss out the fire
    • drawing in the snow
    • exotic places to piss; next to an electric fence, on a presidential face, in a bottle, down a tube, space station toilet, etc

    there would be power ups/downs too;

    • piss blaster to increase pressure at a loss of volume
    • increase bladder size
    • gonorrhea/blood
    • acidic piss that eats through stuff
    • dick size increase/decrease
    • Parkinsons
    • drunkness
    • kidney stones

    I would expect there to be around 32 levels, a compelling storyline with relatable characters, and a way to freepiss and piss with friends.

    since it’s a mobile game, hold the phone like a penis. tip it downward to piss faster/harder and swivel it to aim.

    the name of the game would be called “Agents of P.I.S.S”

    if successful, DLC will be published for Christmas called “Merry Pissmas” and will include voice acting by Patton Oswalt.

    good luck whoever wants to take this game. I’ve been sitting on it for 20+ years.

    make my golden dream come true!

  • vinsombra@lemmy.world
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    5 hours ago

    VR game. Finger tracking controller mandatory. Basic gameplay is that of a wizard, casting spells. Each finger is an element, like air, water, fire, earth, life. You cast a spell by holding an element and drawing a shape in the air then gesturing. So a fire bolt would be hold fire, move in a line to point the direction, release fire mid throw. To make a fire ball, hold fire, then draw a circle in the air, then throw, release in the throw. Allow the user to make up spell effects by combining elements, shapes and gestures. Combine air and earth, draw a spiral, point at an enemy to trap them in air bands and earth bonds. Paint an ally in broad strokes with life to heal, etc. Moderate inspiration from Wheel of Time, if you’ve read it.

    The gameplay of finger-wiggling mage sounds fun. Add bullet time for easy mode/overpowered.

  • BillCheddar@lemmy.world
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    3 hours ago

    VR Mafia game where you play as a criminal. It differs from GTA by being less comical and satirical. I want players to be able to experience what it’s like to be a gangster without any of the actual risk.

    Who hasn’t wanted to see if they could plan and execute a heist or a bank robbery…without risking the rest of their life? Ever wonder if you could cut it in the version of the multiverse where you’re a hitman for the Gambinos? Or a cartel lieutenant? How about a mid-level white collar criminal? This game lets you try them all in a serious manner without serious consequences.

    i want it to be disabled-accessible, so you can sit and play with any kind of controller and with the ability to map to any kind of controller. You can choose to experience the game as abled or with a disability like a wheelchair if you like.

    Expansions could add new nationalities of gangster, in the way that Age of Empires used to add new empires to the map via expansion back in the day.

    Game must be available as single-player but also a multiplayer option.

    The microtransactions are some version of Bribes or Bribe Bucks.

  • DonkeyStar@lemmy.world
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    5 hours ago

    Been toying with an idea for a while. Cosmic horror where the only way to win is to leave almost immediately. You play as a group of four engineers sent to repair comms at an Antarctic research base. The goal is you arrive, see shit’s fucked, and head back to the boat immediately.

    If you choose not to, you assign one weapon/tool to each party member. Wrench, welding torch, ice pickaxe, etc. the trick is that the tools determine which characters die, so even if you start over and change the assignments, whoever has the wrench dies at the same time, every time. And I want there to be “wrenchable” objects after that story point that you can’t interact with.

    In addition, I want Bloodborne style sanity points that you get for interacting with the world, and the more you have, the worse things get for you. Essentially, I want to punish people who play games the way I do and explore every single crack.

    Oh, and I want the monster at the end to be surrounded by invisible eyes that become visible as its head passes through them, like it’s emitting bubbles in reverse.

    Edit: Forgot to mention that you can go back to the boat AT ANY TIME. The endings just get worse for you (and eventually, the world).

  • spacegoat@lemmy.world
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    3 hours ago

    A game about a decapitation strike on Israel’s leadership. Then it would have a scene partway through just like in Band of Brothers when they liberated the concentration camps, frame for frame.

  • HexesofVexes@lemmy.world
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    4 hours ago

    A dungeon crawl mmo (top down), optimised to an obscene level so that the server costs are negligible and the only “premium” feature is a star next to usernames costing £5.

    Theme the dungeons after the Etrian Odyssey series, go for a chill soundtrack, and create a wholesome social experience the world can enjoy.

  • gnutrino@programming.dev
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    7 hours ago

    TL;DR Something like Kerbal Space Program but with a bigger emphasis on setting up interplanetary logistics and colonies and an eventual win-state.

    So, the premise is that you are the overmind for a race of eusocial cephalopods that live on an Enceladus/Europa like icy moon orbiting a gas giant. You’ve got the beginnings of a space program using the fact that your workers can survive in hard vacuum for a short time so you can build and send rockets up (easy due to the lack of an atmosphere and small gravity well) filled with eggs and plan manoeuvre nodes where an egg will hatch giving you temporary control of the craft for the life of the current worker (you can also hatch an egg on an ad-hoc basis but carefully planning missions is encouraged as, without other life support, the mass of the eggs is the primary payload mass that determines your delta-v).

    You start off low on metal to create rockets (probably a starting stockpile + a very slow trickle auto-mined from your home moon to prevent softlocks) but a metal-rich asteroid has recently been captured as a submoon to your home moon. So your initial goal is to use your starting metal to build something capable of reaching this submoon, mining it, and getting back home to give you more metal to create bigger rockets to explore the rest of the starting gas giant moon system.

    You can also start setting up experiments on the different moons and in orbit + a communication satellite infrastructure to get the data back home to start working your way through a tech tree giving you access to more components to build rockets from, more experiments to set up to bring in science faster and, in particular, electronic control systems that allow you to automate parts of the launch/manoeuvre process to break your dependency on the egg hatching mechanic (although these would only work in areas of space you’ve already visited manually to keep that mechanic working for exploration)

    At some point, you unlock the ability to set up colonies on different bodies which allow you to automatically mine resources, build rockets in different places and start to use the automation tech to move it autonomously between orbits and ultimately between colonies. Setting up and expanding colonies would require a resource only available on bodies with a thick atmosphere (of which there would be one in your starting gas giant moon system + a standalone planet that’s harder to reach at first but doesn’t require you to climb out of the gas giant gravity well to help you expand out into the rest of the solar system) in order to make you still have to face the challenges of getting a rocket out of an atmosphere and/or let you play with SSTO space planes etc.

    The point of all this would be to ultimately collect and ship enough resources to start putting together components for a big colony ship that would have to be built in sufficiently big colonies on specific types of bodies and then hauled to the edge of the solar system for construction. You’d then be able to send the fully built ship off into interstellar space and “win”.

    Also, use n-body physics (potentially a restricted form so the planetary orbits are stable and it only applies to your rockets/satellites/stations) to let super-nerds set up ITN style low energy transfer orbits passing through Lagrange points because why the fuck not. It’s a fair amount of extra work for a fairly niche use-case but you did say no compromises.

  • RizzRustbolt@lemmy.world
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    6 hours ago

    Gameboy style side scroller. Heroic squid fights off polluted flora and fauna before taking in a big boss. Final levels are going up against the polluters and their bosses.