• I_Jedi@lemmy.today
    link
    fedilink
    English
    arrow-up
    16
    ·
    3 days ago

    The corpo gaming industry, perhaps. I’ve seen various indie developers have a great time.

    • Vlyn@lemmy.zip
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      1
      ·
      3 days ago

      The 0.1% who actually hit it big. Let’s not include survivorship bias here :)

      • redwattlebird@thelemmy.club
        link
        fedilink
        English
        arrow-up
        5
        ·
        2 days ago

        You don’t go into indie to hit big though. You do it because it’s your passion, just like any other creative out there.

        • Vlyn@lemmy.zip
          link
          fedilink
          English
          arrow-up
          8
          ·
          2 days ago

          You can’t pay rent or for food with passion. Indie as in making it your job is brutal.

          Indie as a hobby while having a day job can be peachy (I’m doing it myself).

          • redwattlebird@thelemmy.club
            link
            fedilink
            English
            arrow-up
            2
            ·
            2 days ago

            Yep and that’s why it’s really important to have government investment to increase the chances of getting games out there. For example, Untitled Goose Game got government grants and was a huge success - there are many other examples also. Without the grants, they wouldn’t have been able to make it.

          • Jakeroxs@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 days ago

            You don’t really have to “hit it big” even moderate success (comparatively) is enough to pay the bills for a long while from what I’ve heard from a few indie devs online.