• LordMayor@piefed.social
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    6 days ago

    The funny thing is that Dwarf Fortress is a procedurally generated game. It would seem like genAI/LLMs would be a good fit for it. When I first heard about LLM ability to generate coherent text I thought it might be perfect for DFs story telling. And he’s putting out a great, AI based game without any of it.

    • blockheadjt@sh.itjust.works
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      6 days ago

      You can create systems that generate content without resorting to mass plagiarism.

      I’m working on a game that will have 10 million unique levels… due entirely to assets I’ve created that interact with each other in a variety of ways. I would never taint that with a system that not only plagiarizes but destroys the Earth to do so.

      • LordMayor@piefed.social
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        6 days ago

        I’m not saying he should just he could but has managed to make a complex game without it.

    • pet the cat, walk the dog@lemmy.world
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      5 days ago

      There are of course LLM ‘games’ that pretend to create a story in which the player does arbitrary actions. They’re utter dogshit, because a) they can’t keep track of their world for a prolonged time, since LLMs were never made for such cohesive reasoning and keeping track of objects; and b) they just string the player along forever without any particular objectives, since their whole modus operandi is endlessly generating text that seems coherent.