The funny thing is that Dwarf Fortress is a procedurally generated game. It would seem like genAI/LLMs would be a good fit for it. When I first heard about LLM ability to generate coherent text I thought it might be perfect for DFs story telling. And he’s putting out a great, AI based game without any of it.
You can create systems that generate content without resorting to mass plagiarism.
I’m working on a game that will have 10 million unique levels… due entirely to assets I’ve created that interact with each other in a variety of ways. I would never taint that with a system that not only plagiarizes but destroys the Earth to do so.
There are of course LLM ‘games’ that pretend to create a story in which the player does arbitrary actions. They’re utter dogshit, because a) they can’t keep track of their world for a prolonged time, since LLMs were never made for such cohesive reasoning and keeping track of objects; and b) they just string the player along forever without any particular objectives, since their whole modus operandi is endlessly generating text that seems coherent.
The funny thing is that Dwarf Fortress is a procedurally generated game. It would seem like genAI/LLMs would be a good fit for it. When I first heard about LLM ability to generate coherent text I thought it might be perfect for DFs story telling. And he’s putting out a great, AI based game without any of it.
You can create systems that generate content without resorting to mass plagiarism.
I’m working on a game that will have 10 million unique levels… due entirely to assets I’ve created that interact with each other in a variety of ways. I would never taint that with a system that not only plagiarizes but destroys the Earth to do so.
I’m not saying he should just he could but has managed to make a complex game without it.
There are of course LLM ‘games’ that pretend to create a story in which the player does arbitrary actions. They’re utter dogshit, because a) they can’t keep track of their world for a prolonged time, since LLMs were never made for such cohesive reasoning and keeping track of objects; and b) they just string the player along forever without any particular objectives, since their whole modus operandi is endlessly generating text that seems coherent.